This week its my turn to provide the other students with readings, so I wont be commenting on that. Rather, I will do a short post on what my thoughts for class will be, since I`m going to be in charge of parts of it, and then I`ll write a bit on what I hope to achieve, both with my masters and in class.
Firstly, my thesis will be on The silent majority and participatory culture. What I hope to achieve, my “end goal” so to speak, will be to identify reasons why people want to participate in the online discourse, how to generate an interest in participating and lastly reasons why people avoid participating.
I hope to produce something akin to a book, or a guide to participatory culture, and I think the key to success here, is to identify why and why not people want to partake in this. By reading my thesis, people would gain a greater understanding of what it is to participate and the benefits from that one can reap from this.
I will have to divide my focus into two groups, the silent majority and the vocal minority. Hopefully by identifying key reasons why people participate, I will be able to come up with a sort of guide or rule of thumb on how to increase participation. My thoughts are that this will be useful in any scenario where one is dependent on the crowd and their feedback.
I aim to look at participatory culture in a few distinct areas with a different form of participation. The ideas I have at the moment are the gaming community and specifically those who produce content made to benefit others, guides, lore, tactics on forums and bulletin boards, and those who stream or produce video content and are engaging their audience that way.
I will also look at other forms of participation, like those who produce and/or correct information on sites like Wikipedia and lastly I will look at participation and the lack thereof as a whole.
One of the biggest issues I have encountered so far will be to define participation and the quality of contributions. Do I need to split them into different categories or genre’s? Will it suffice to call something useful or useless? An example would be someone who has spent 50 hours creating a game guide for no other reason then to help others V.S. one who posts a picture of food on a website or social media and just types #dinner #food.
Creating these definitions will be a challenge, and also trying to avoid being biased when labeling contributions. We all have biases, but being aware of them and hopefully being considerate while working might help me avoid the bigger issues, or so I hope.
The second large problem I know I will encounter, is how to reach out to the silent majority!? By posting on different forums, by using amazon Turk or by actively engaging with streamers, wont I just be reaching the vocal minority? So how do I reach the counterpart then? One idea I have would be to create an anonymous questionnaire and hopefully have the faculty spread it to students at UIB, and going by unconfirmed statistics, most of the answers I get would be from the silent majority. I can also post it on open forums and take my chances that seeing who its anonymous and does not require a login or giving up credentials to answers it, I might get a few lurkers there aswell.
Who knows, and that is the hard part of trying to research the silent majority, they are silent… And therefore hard to reach, and harder to research.
I’m thinking that my research will be part case study part elimination process, by eliminating factors as I go, I hopefully will end up with a few key factors that play an important role in participating or not. These factors will then be easier to research once they are narrowed down.
One topic I will also look at, which is more theoretical and academic will be the consequences of participation. I will use the 90–9–1 rule as a basis here. This is translated into 90% lurkers, 9% vocal but less engaged and 1% being the most vocal and those who regularly produce content.
Going by these numbers, it would mean that EVERYTHING we see online today, all the websites, all the forums, all the blogs and all the user-created content you can think of, is created by 10% of the internet users we`ve had since its origins… Digest that for a minute.
Now, imagine we could bump that number up to say 15 or even 20%. How would that change the web as we know it? We already have an incredible amount of information online, and we live in a society of total and utter information overload. What then, will be the consequences of increased participation. Would it cause a collapse, seeing how incredibly much content could be produced. Would sites like Reddit and Wikipedia soar to new heights and in turn become major online economics, like others have before them, Facebook, YouTube and Google to name a few.
Will crowdsourcing become the new way of getting things done? Crowdfunding be the new investors? If 15% of those who have access to the web gave you 0.1$ you would have 55,500,000$. That is insane, and surely more than enough money for any startup business to get on its feet.
So there you have it, that’s what I have planned for my thesis, as of now at least, and parts of what I have in mind for my session in class.
So if there are any lurkers out there, which I know there is, gimme a feedback, write me a comment, or even better, tell me why you don’t want to or like to participate!
In advance, thank you.