Redefining game genres!

This week’s gaming topic were about game genres and the three dimensions of games, mechanics, dynamics and aesthetics.

Mechanics are the rules and systems that create the play we experience, its rules, the actions the played can take in the game, the algorithms and data structure in the game engine.

Dynamics are the experiential play those mechanics create that we engage in, the running and gunning in an FPS.

Aesthetics are the reasons that we go to that game for, the emotional responses evoked in the player.

The gamers and designers view these dimensions opposite from one another; the gamers view the aesthetics in the game, while the designers start from the mechanics and build their way up, this can lead the designers to focus too much on the mechanics that they forget to think about the aesthetics of play they are trying to deliver.

Now about the genres of games and why they need to be redefined.

In movies and plays, we define the genres by the underlying motive reason that we go to that genre for, comedy, drama or action. However, with games we lump every game that are similar into the same genre. Take First-person shooter as an example, this genre is defined by the fact that it has a first-person camera that involves shooting, which is ridiculous. Games like Portal and Fallout are two completely different games, yet they are both in the first-person shooter genre, because they both share the same mechanic, but have completely different aesthetics. Therefore, we should stop categorizing the games after their mechanics and rather looking to the aesthetics to define out genres.

There are nine types of aesthetics:

  1. Sensation (Game as sense-pleasure): Player experiences something completely unfamiliar. A game you play for the visuals or the music.
  2. Fantasy (Game as make-believe): Imaginary world.
  3. Narrative (Game as drama): A story that drives the player to keep coming back
  4. Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability. This is not the same as difficulty.
  5. Fellowship (Game as social framework): A community where the player is an active part of it. Multiplayer games where the multiplayer part is of great importance.
  6. Competition (Game as expression if dominance): Urge to demonstrate superiority over others.
  7. Discovery (Game as uncharted territory): Urge to explore game world.
  8. Expression (Game as self-discovery): Own creativity. Expressing some aspect of yourself.
  9. Abnegation (Game as pastime): Lets you zone out and disengage.

I forgot to post #dda187 Explore the Firelit Room, but I did play it for more than I thought I would… It was actually a fun narrative game and I encourage you all to try it.

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MyGiuliaBlog 2018-03-18 23:44:30

Hi everyone!
Today I would like to talk a little bit about the game that I use to play and that I like very much. The name of the game is Lineage II Revolution. It is a MMORPG  (massive multiplayer online role-playing game) and it is a fantasy game published by Netmarble.

I discovered this game thanks to my brother in law when I was 10 years old and I used to play it on the Pc. Now is different, after a lot of expantions Lineage II become Lineage II revolution that is the one that I am playing now and it’s on the phone not on the Pc as before.

This is the trailer of the game: https://www.youtube.com/watch?v=LAKfQBNzjbI

Lineage II is a role playing game sets in a fantasy world in wich you have to improve your pg alone and also with other people that could be your friends or your clan.

Let’s start the game:

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This is the start page, you have many servers mine is Hardin01.

CatturaThese are my pg, the first one is a mystic specialized spelsinger, the second one is a warrior that is not specialized because is level 22 and you can specialized your pg when you are level 31.

These are the different classes of the game:

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The classes that are more valued are tank because attracts the enemies and healer because can heal the member of the party.

Every pg has Hp (health points) that is the life, Mp (mana points) that is the energy that you use for make magic and the Pc (power combat) that is the power that the player has based on all the characteristics that it has.

So the game consists to level up the pg through many things:
1. Quests that are divided in main quest, daily quest, weekly quests, clan hall solo quests and clan hall quests.
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2. Dungeon: every dungeon gives you different rewards that could be experience, money, equipment, runes, magical herbs, equipment for your pets. All this things can help you to improve the stats of the player.
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There are many kind of equipments diversified for each class and also divided in PvP (Player vs Player) and PvE (Player vs Environment).

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The blue equipment is the PvP one. As you can see there are a lot of things in the inventory. I am not going to explain everythings because it will be too complicated, but as you can see in one of the pictures there are also crystals that improve your equipment and each one has different characteristics for example evasion, physical attack, curacy, hp regeneration etc..
You can earn this characteristics also with the monster codex. Every monster that you kill release a monster core and collecting them you can receive better skills.

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Every player has different pets and also these pets have equipments and characteristics that help you to be powerful.
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During the game you have the possibility to join one clan. With the clan you can face dungeon or boss that you cant do alone. I think that the possibility of sharing the experiences in the game with other players to help each other is one of the best things because you can also talk during the game through applications like Discord or Skype and organize clan events or dungeons and also talk about your business if you want!

The clan has a clan hall in which you can have daily rewards, do feasts and there is also the fire place that gives you experience (more people there are in the fire place more experience you gain).

For example this is my clan and my clan hall :):
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The game is actually free but as always there is a shop where you can buy with adena, red diamonds, blue diamonds and friendship points. There are people that usually buy somethings in the shop, according to me is not useful I use to spend time and game to improve.

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About PvP there is the Arena where you fight with other players and every time that you win you earn honor points and collecting them you can level up the honor rank that gives you statistics bonus.

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In addiction to the arena there are also the open siege, the fortress siege and castle siege.
In the open siege you fight 30 players vs 30 players. In the fortress siege you fight with your clan vs another clan to conquerer a fortress. I don’t know what happens in the castle siege because is closed now.

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This is more or less the game that I play, we can talk about it more deeply but in this post blog it will be complicated.

In class there were other students who talked about other games like City Skylines, WOW, One hour One Life, Dark Souls and Senua’s Sacrifice. The more similar game to Lineage was WOW in fact while Eirik was talking I found a lot of things in common with the game that I play.
But the most interesting one was Senua’s Sacrifice, I have never listened about it and all the characteristics that this game has are very beautiful. I love the idea of the representation of yourself with the player and with all her difficulties. I like also the graphic and the sounds that are more realistics.
This is the game trailer:

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At the end I really appreciate the comments of the players who said that this game helped them to realized how the people that suffer of psychosis live their life and how it is hard or how this game helped them to face up to their fears caused by something happened in the past. I would like to try this game sooner or later.
Also the warnings that the games give you before start to play are really shocking. That give you the chance to think also about how this game can influence you emotionally. This is a topic that is more discussed today, a lot of people have denunced games for the impact that this gives to people and mostly to children. People said that games that talk about wars in which you have to fight and to shoot other people in some way influenced who plays this game. In some way it could be true but as some studies said, people that expressed for example violence after playing this game have some violent characteristics in their genes, so the problem is not only of the game itself.

At the end I think that games in some way are expressions of ourselves, you will put something of you in every players that you create and also is a kind of escape from the reality, sometimes everyone needs to escape and games as movies are good ways to do it.

 

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So much more than a game.

In my blog post last week I mentioned that was rather excited for games as a subject and the aesthetic element of games. I had a plan for the blog post this week, and it was to write about the aesthetic element in games. Now, this changed due to the content of this weeks lectures. I think I might have mentioned that we are doing game showcases in class for the part of this course related to video games, and a couple of these gave me a new idea for this blog post.

These showcases gave me a different perspective on what a game could be, on the potential the “game” concept could have beyond entertainment. There were particularly two showcases, two games that sparked my interest in how a game can be more than entertainment alone, or rather, how a game can be helpful to our society, and in our lives and how we interact with the world and the people around us.

 

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The first of these games is Hellblade: Senua’s Sacrifice by Ninja Theory. This is a dark fantasy action-adventure game, and it is inspired by Celtic culture and Norse mythology. Now, based on this alone I think the game sounds interesting, and Norse mythology is quite popular these days, much because it was made popular by the Thor franchise and the How To Train Your Dragon franchise and their interpretation of Norse mythology. However what I found really intriguing was how you are playing the character Senua who suffers from psychosis, and that at the time period the game is set in psychosis was not a known concept, and in the game it is referred to as a “curse”.

I find this really interesting how the game allows you to experience how psychosis feels and how it might be to suffer from this mental illness. The developers have managed to give the player an opportunity to experience psychosis and even other mental illnesses with similar symptoms. This game does not only give the player the experience of living with psychosis, it also gives the player a better understanding of the illness, which is helpful to people actually suffering from psychosis. This game can also help raise awareness of mental illness.

Rikke, who showcased this game also showed us a video of some of the feedback the developers had gotten from people who had played the game. I find the feedback extraordinary and rather moving. Many players, both people around individuals suffering from mental illness and individuals that have overcome or are still suffering from mental illness talked about the understanding of the illness that they got from playing this game, and how it improved communication about the illness.

To me, it is astonishing how a video game can be so helpful and useful in human interaction concerning mental illness. I never realised that video games had the potential to help people in this way, to contribute to our society in that way. A way that uses the video game media to put people in the shoes of someone suffering from a certain condition or in this case mental illness (psychosis), to help them understand this condition and the ones suffering from it better, and in turn to help and support them better.

My immediate thought is that if we manage to use this potential in a good way we might be able to help a lot of people struggling with different issues. A game like this could give  people a way to perhaps better express themselves to the people around them, and at the same time give the people around them the opportunity to play the same game to get a better understanding of the struggles that follows different illnesses.

I think that this concept of using a game in the way they have in Hellblade: Senua’s Sacrifice is absolutely brilliant, so many people today are struggling with mental illness, and are having a hard time talking about it or are unable to make the people around them fully understand how they feel. In many cases the lack of understanding is a result of ignorance, and the people suffering from mental illness have to deal with not being believed when they try to talk about how their illness manifests in their lives. This game has improved this aspect of the lives for some of the players, on both sides of mental illness, and I cannot help but think that this is so amazing! And just to think of the potential to help more people in a similar way, I just, we just need to use this… Anyway moving on!

 

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The other game I wanted to mention is Cities: Skylines by Colossal Order, this game is a single-player open-ended city-building simulation. This is also a game I believe could be helpful to people in certain professions, such as urban planning. I also think that Thomas (who showcased this game) mentioned that it is in some cases actually used as a design aiding tool by some urban planners. However I think that the design idea behind this game could be developed to help a wider array of space design professions such as landscapers, architects or even interior architects as a way to test a design. I think it might be a helpful aid in finding unforeseen issues with a design or unpredicted positive aspects to a design as well as be a useful tool in developing an interactive physical space, in a better way than what is currently available. I will admit that I do not know too much about the different tools available to these professions besides CAD ( Computer Aided-Drawing or Design), physical models and 3D rendering software. Compared to the tools mentioned, a tool similar to Cities: Skylines provides a much more in depth understanding of how a space would flow than, say, a rendering or an actual miniature model would.

I guess that what I am getting at is that I have discovered a hidden potential in video games that I was not aware of before I saw these game showcases. A potential that can be helpful and improve the life of many people and our society on both a deeply personal and a professional level. I also find this to be a refreshing contrast to all the negative bias sometimes surrounding gaming, blaming games for violence, mass shootings and pretty much everything else that is going to shit in our society.

Until next time, have a wonderful week and play some games!

 

 

 

Two sides of the same coin

As this course is called Digital Genres, one day we would end up talking about Genres. This is the week I was talking about because, as we began with Videogames, it is time to introduce an arbitrary form of categorization of Game Genres:

Action Games – intense, involve physical drama, require mot-sill and hand-eye coordination.

Adventure Games – require deep thinking and great patience; involve mysteries and puzzles.

Strategy Games – like a game of war, but the player resembles the General; conflict on a map (resembling classic board games); 1. Real-time strategy or turn-based strategy.

Process-oriented games – the player plays with a system, could fit the definition of a toy to play with; the games lack consistent criterion for success.

Action and strategy games are those that are more present in teenage society and many times these genres end up merging creating great detailed war games. Parents are worried about the impact that the game’s world has on their sons and daughters. Sometimes compulsive use and total immersion in the digital dimension can lead people with untold psychological issues to no longer being able to distinguish the reality we live from that of the game.

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We can find an example in the Columbine High School massacre which was a school-based massacre on April 20, 1999 in the United States, involving students and teachers at a high school not far from Denver (Colorado): two students , Eric Harris and Dylan Klebold, entered armed in the building and opened fire on many schoolmates and teachers. A movie has also been realized about this shocking event in 2003. In one of the sequences we see Eric playing a videogame in which he shoots some figures wandering in a desert. The video game images were conceived specifically for the film, since Van Sant (the director) could not get the rights to use a really existing and widespread videogame among teenagers, the “shooter” Doom: the company producing the game, in fact, believed that the use of sequences taken by Doom in a movie like Elephant would have damaged his image. In 2006, however, Danny Ledonne created “Super Columbine Massacre RPG”, a video game not only inspired by the facts of Columbine, but rebuilted them to perfection (starting from archival materials such as security videos released on the web and the testimonies given to the media by people involved) giving the player the opportunity to play the two boys who are the authors of the massacre. And, in my opinion this is even more shocking.

 

 

Sometimes, rarely, action-strategy games can surprisingly help sick players and teach others about different psychological disorders. This is what I’ve discovered when a student from my class presented a videogame during the last lecture. She was talking about “Hellblade : Senua’s Sacrifice” which is a dark fantasy action-adventure game developed and published by Ninja Theory. It was released worldwide for Microsoft Windows and PlayStation 4 on August 8, 2017.
Inspired by Norse mythology and Celtic culture, Hellblade follows Senua, a Pict warrior who must make her way to Helheim by defeating otherworldly entities and facing their challenges, in order to rescue the soul of her dead lover from the goddess Hela. In parallel, the game acts as a metaphor for the character’s struggle with psychosis, as Senua, who suffers from the condition but believes it to be a curse, is haunted by an entity known as the “Darkness”, voices in her head known as “Furies”, and memories from her past. To properly represent psychosis, developers worked closely with neuroscientists, mental health specialists, and people suffering from the condition.
The game blends several genres, including hack and slash, puzzle solving, and psychological horror. Voice acting is an integral part of the game. Hellblade was a commercial success and was well received by critics, who praised it as a work of art and applauded its uncommon choice of revolving around psychosis, the quality and uniqueness of its approach of the condition, and its story and main character.

As we can see that’s quite impressive. Even if this videogame is filled of death, fighting, violence and horror the main theme is still Senua and her interior struggle about what she lost. This is something that all of us can understand because everyone is always fighting an inner battle, and this makes Senua’s character extremely close to people’s reality and emotions. There is also a video where all positive and deep messages from players are collected. Many of them said that thanks to this videogame they were finally able to understand relatives and friends trying to deal with their psychosis’s condition.

Seems like we found an incledibly happy ending to a “once upon a time” that only began with violence.

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“In representations of mental illness onscreen, you usually have the illness first, and then a two-dimensional character attached to that. In this case, the character is fully-formed, and they are not defined by their condition.”
—Prof. Paul Fletcher, neuroscientist and psychosis expert, who worked on the game.

 

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My favorite games

Hey guys. Some students were presenting some video games last week so I thought I’d do the same in this week’s blogpost and present two of my favorite games!

The first game I would like to talk about is my current favorite game, Rainbow Six Siege. Rainbow Six Siege is a first person shooter and is highly competitive. Your goal in this game is either to defend an area or to secure it. Your objective could either be a hostage or a bomb. There are two teams, defenders and attackers, and their goals are quite obvious. You’re supposed to either defend the objective from the other team, or attack it and either save a hostage or plant a bomb. The team consists of 5 members (Even though people often leave in the START OF THE MATCH!!!). You can choose and unlock “operators” to play as and every operator has its role and special ability. Operators are characters in the game who has different weapons and abilities.

every-rainbow-six-siege-operator-year-1-and-2_e113.pngThese special abilities are different from each operator. Some abilities can be the ability to destroy reinforced walls with tools, shooting grenades into a room through a wall, being able to track other players pulse etc. It’s really fun that there are many different operators because it gives the game more depth. You’ll have to use different tactics for each operator and since there are so many different operators, it’s very hard to predict what tactics they’ll use.

 

The second game I’d like to talk about is Chivalry: Medieval Warfare. This game is a hack and slash game, so your weapon is usually a melee-weapon like a sword, knife or axe. This game is fun because it’s brutal as hell. You can behead your enemies and you can chop off their legs, arms – you name it! This game is also really fun because of its mechanics. Some of these mechanics would be “dragging”, “reverse-dragging”and “spinning”. Dragging is when you move your mouse slowly which makes your sword drag and go slower than usual. Your weapon can also go faster depending on how fast or slow you move your mouse (reverse-dragging). It’s REALLY hard to predict when the sword is going to hit you when your enemies are doing this, so it’s really fun to do this to other players. Spinning is when you’re, well, spinning while attacking your enemy. The most efficient way to do this is by spinning so you’ll have your enemy behind you while swinging your sword from behind your back and upward so you’ll hit them while they’re behind you. The advantage by doing this is that you’re making yourself unpredictable and hard to hit. There are four classes in Chivalry: Medival Warfare and those are archer, man at arms, vanguard and knight. Archers are usually using bows and knives to attack. Man at arms will usually use quick weapons, like short swords and hatchets. Vanguards usually use large swords or halberds. The knight, who is the slowest class usually use large swords and axes to do as much damage to the enemy as possible. They’re also really hard to kill due to their armor. I prefer to play as vanguard since they’re both relatively fast and has powerful weapons which aren’t too slow. Chivalry-Medieval-Warfare-4.png

 

So there ya go. My two favorite games. I was thinking I’d write about why video games are important to me in next week’s blogpost, so stay tuned!

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Gaming history

Throughout the last couple of weeks we have been watching through some videos on YouTube titled “the history of games” or something. Where we learn about the first types of computers and all the big events that happened within the gaming community. They’ve talked about the famous character Mario and the first paddle game etc. And it just goes to show how far we’ve come within technology from then to modern day. What they made then is nothing but still a huge deal because without it we would not have made it till were we are today. And that’s really interesting to see how we worked our way up to where we are today.

And the end of thursday’s lecture i believe it was, there was some students that talked about on of their favorite games and that was also really cool. I never heard of the last game and it was a whole other game than the ones that i usually play, but that’s what makes it interesting. Because everyone has their on experiences and games they’ve spent time on, and therefore they can tell us about new games that you might never stumble upon if it were not for this class.

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Do game genres really tell you anything?

 

We’ve continued our talk about video games in lectures (much to my joy), and we’ve touched on a lot of different aspects like genres, aesthetics, and the history of games. Not to mention the people who have voluntereed to talk about a video game of their choice for varying reasons, who have all done a great job so far. I’ve been more familiar with a few of them than the other ones, but so far they’ve all given an interesting insight on their own personal opinion of it and why they play it. I’m presenting a game myself on Thursday, and i’m actually kind of excited about it. I’ve done a bit of work on it so far, and i worry i might have to cut out quite a lot because i keep thinking of so many specific things and situations that happened during the lifespan of the game to talk about. And i worry that some parts might bore the students who know little about it, so i’m really trying to cherrypick the more interesting parts of both the game and the community around it.

The thing that definitely stuck out to me the most during the lectures this week was the video Mia showed to us that talked about aesthetics within video games – Aesthetics of Play – Redefining Genres in Gaming.

The video presents a new way to talk about genres within video games, and changes the focus on to different aesthetics within video games. Specifically these 9:

Sense pleasure (a game that stimulates one or more of your five senses), fantasy (a game that allows you to take a role you can’t take in real life), challenge (games shaped to be difficult), narrative (game as storytelling), competetion (game where you can express dominance), fellowship (game as a social interactivity where you work together with several people towards a goal), discovery (game where you discover and learn new things), expression (games where you can express your own personality through different means) and abnegation (simply games as a pastime).

Taking a look at these various aesthetics made me consider one thing: Are the traditional genres we have today really useful in any way? One good example i can think of is the age old debate that happens every time a new Call of Duty game or a new Battlefield game is released. When a new game in these series release around the same time, people constantly debate which one is the better FPS (first person shooter). But what’s the point of doing that when they are two completely different types of games that fullfill two completely different purposes?

Here are the traditional traits of the Call of Duty multiplayer: Short matches (around 10 minutes), arcade-like/unrealistic combat (hitscan weapons, meaning where you aim is where your bullets land instantly), 6v6 or 9v9 player matches, small maps, easy to pick up and play, no vehicles.

Now let’s compare that the traditonal Battlefield multiplayer: Much longer matches (anything from 15-30 minutes), realistic physics (weapons like snipers have realistic bullet drop), maps that are 10x the size of a CoD map, 32v32 or 64v64 player matches, harder to learn, and both air and ground vehicles are used excessively in the most popular modes.

The game series play nothing like each other, and fullfill different purposes. You can look at the aesthetics from the video above and see some variation here as well. Both CoD and Battlefield qualify towards things like fellowship and challenges. But they do different things within other areas like expression, where later Call of Duty titles have a bigger emphasis on expression where players can choose how their character looks and how their weapons look on a far more specific scale than Battlefield games. The series also accomplish different kinds of sense pleasure. Battlefield games are more visually stunning with their large-scale maps based on real life war zones and sound design that makes you feel like you’re in a war zone.

Just to end it off i want to acknowledge how maybe developers have caught on to the fact that game genres are very flexible and might not matter all that much as long it’s fun or interesting. Why do i think this? Recently, the latest entry in the Assassin’s Creed series, Origins, did something that both made people go “that’s a great idea” and also “why haven’t they done this before?” The game usually revolves around taking the part of an assassin from various time periods depending on the game and taking out various bad guys either through stealth or sword combat. But a few months after release they added a discovery mode, which lets you explore Ancient Egypt on your own leisure, and receive historical facts about the areas they have faithfully recreated in the game. A very interesting twist on the base game.

But yeah, that might be enough for this time. A really insightful week, that really made me think about genres and changed my opinion on how valuable they are in terms of classifying games.

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Short introduction of some game-genres

The probably most common gaming genres are action, action-adventure, adventure, role-playing, simulation, strategy and sports. Obviously there are a lot more genres, but it would take way to long to list them all. I will give you some main informations about some of the genres in following blog-post.

The first genre I am going to talk about is the “action”-genre. This kind of games promotes physical challenges such as eye-hand coordination. You also need some motor-skills to solve the tasks which are given in the games. Normally the gamer can control everything in the game. This genre covers all games which involves physical challenges.

“Action-adventure” is the second genre that I am going to shortly introduce to you. The aim of this kind of game is to overcome a long-term obstacle. To deal with this you need some skills or tools that you have collected earlier in the game. To overcome the main obstacle you have to deal with some smaller problems during the game. As the name of this genre already says it is a kind of a mixture between action-games and adventure-games.

So I have already started to mention the “adventure” genre. I am going to continue with that one. This kind of games are some of the earlies creations. The genre got his name because of the game “adventure” which was developed in the 1970s. You could easily make the same mistake like I did and think that games like this are similar to adventure movies. They are not. They do not have a real story or content. And they also do not have any reflex challenges or action. Normally you have to solve problems like puzzles or something similar by interacting with people but also with the environment.

A quite common genre is the “role-playing”. Mostly you have to take the figure of an “adventurer” who has specific skills. These skills could be everything. You could turn into a magician or an extreme strong human. But you could also turn into an elf or even into an orc. Sometimes you are able to switch the characters during the game. Through the game you mostly have to fight against some creatures which are protecting places where you have to get to solve the level.

The next genre which I am going to introduce is the “simulation”-genre. As the name simulation already says does this kind of games shows you simulation of the real life or fictional reality. They are also used in the education, for example of pilots or air traffic controllers. They are using the simulations to get used to the situations on an airport or in the air. So this kind of “computer games” has actually a functional aspect for the society as well.

The last two genres I am going to show to you are called “strategy” and “sports”. I think that the name of the genre describes itself pretty good. It deals with different types of sport like soccer, rugby or nearly every other kind of sport. And strategy games are self-explanatory as well I guess. To solve this kind of games you have to figure out which way the best is to get through the game. It is a logical game and you can mostly play it together with other gamers all over the world.

So this was just a short introduction to some genres of games. But if you are really interested in this you can follow the website http://netnarr18.miazamoraphd.com. At the moment wire talking about the history of computer games but also about the different types and a lot more. So feel free to have a look.

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Games worth playing 1/3

Now I’ve written 3 blog posts where I dive down and research obscure facts about technology and how it has affected our life and art today. I’ve written 1 bad blog post that were more of a rant and now as it’s the subject of games I want to write 3 blog posts about games I would highly recommend for people to play. I will also include some honorable mentions at the end of each game I talk about since there are simply to many games to go in depth with.

Slay The Spire

Slay The Spire is a turn based deck building roguelike game that is made by the game studio Mega Crit. As of now there is not much fleshed out story to the game since it’s in early access. But the developers are continuously making new content and bug fixes every week. It’s a single player game but in the recent patches you can do a daily event where you compare your score to other players in the leader boards.

Now the gameplay is quite simple. You start off as either the character Ironclad or the silent. Each with their own cards that they can play to inflict damage, debuff the enemy, buff yourself or increase your own defence. There are 3 floors, with a unique boss at the end of each floor. Throughout the floor you can run into monsters, shops, mysteries, resting place or elite monsters. After each combat you gain the ability to chose 1 of 3 cards to add to your deck or skip adding a card. After a couple of battles you start to realize that this simple game has a big strategy aspect to it. Is it better to get that last card or are you better off without it since you don’t have to draw that extra card in combat and you already have a decent stack of cards. There are also achievements which varies from completing a full run in under a set amount of time, finish the game with 5 cards or less and etc.

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Combat Screen

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Map Screen

 

In summary it’s an incredible easy game to get into. There are no time limits or requirement for fast reflexes so it can appeal to people just wanting to sit down and concoct an masterful plan to survive the 3 floors and complete the game.

In fear of spoiling to much content I will just leave you with these vague info about the rest of the game, there are unlocks, there are relics and events that impacts your game and might change how you play the game. If I tickled you curiosity for a simple game that can easily be played on the go I urge you to check out the game on Steam or your preferred game retailer. If you’re still on the fence I’ve linked a let’s play of this game by the Canadian YouTuber Northernlion(He is known for cat distractions and long tangents, so beware).

Slay the Spire on Steam

Slay the Spire – Northernlion Plays – Episode 1

 

Honorable mentions:

Card Game: Hearthstone

Grand Strategy: Europa Universalis IV

Space Sandbox/Action: Avorion(EA)

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