6.

It’s hard to imagine how complicated games are. There are some 3 dimensions of games which sound like a pretty big deal. Honestly, the only dimension I appreciate is aesthetics. I know that mechanics is basically a base of the game and without dynamics a game would be unplayable but coding and algorithms are just boring. All you see is just pages of letters and numbers but aesthetics! It’s like a personal touch added from a game artist or whoever is responsible for the game to be aesthetically pleasant. That’s where real creativity comes. How to attract a person to play a game? It’s simply magical. Some of the games I found brilliant just because of their aesthetics ( played by myself or  watched walkthroughs):

Need for Speed: The Run – one of many parts from Need for Speed racing game series.  Dynamics weren’t too good but the scenery! Great rendering and textures!

The last of us: Post-apocalyptic world with mind-blowing narrative and opportunity to discover an unimaginable humanity scenario.

I have to admit, I used to spend a lot of time playing Counter Strike 1.6 which aesthetics well… Better be left unspoken.

In general, I don’t think that video games are bad. Can it become an addiction? Of course. But even the most innocent things can become addictions. For example, I’m addicted to sweets. Can I control that? Sometimes. It’s all about balancing your activities. Have more than one hobby, be able to change your environment from time to time (or consume something else than sweets).

Violence in video games? Let it be! There are tons of movies portraying violence, there’s horror genre and books are no exception. For example 1984 by George Orwell. A big chunk of the book was only description of human torture. But after all, we are taught to learn from books, take something meaningful from them. Why can’t we do same with video games? I think violent games don’t affect human behavior. If a person is violent, it’s because of environment surrounding him or the person is naturally a bit violent. The only way I understand why games could make a person emotional (but still not violent) is only because they tend to cause adrenaline and addiction. But what doesn’t?

 

 

 

5.

Ahh, I can finally give a legitimate proof about seriousness of video games to my family when I’m told to grow up and stop playing games! Here are my thoughts which randomly popped up in my mind.

It’s not hard to understand video games success when today’s society is living a digital life. One of the main activities to do when you’re bored is surf the Internet, scroll around social media and play games. Games are slowly becoming not for children only. Even though history claims that there were attempts to use video games as military practice tool, but until this day the thought of video game stays same, that it’s childish to play games. I can’t believe how this huge industry, numbers of specialists working on not  slightest details and creating meaningful messages can be still considered children games. Society needs to admit that playing became almost a lifestyle and a real activity.

The evolution of video games is fascinating. From couple of moving shapes imitating tennis to stunning graphics and deep storytelling. I can’t wait to see how upcoming 5-10 years will affect video games and their quality which is already beating all the records.

Anyways, it’s unfortunate to see how games industry has no difference comparing with other businesses and becomes uncontrollably greedy. Such as AAA companies. They are powerful and have all the resources to creative amazing games but something is stopping them. They find a gold mine in specific area and keep producing as much as it’s possible, gradually losing value, quality and originality until it is drained completely. On the other hand, There’s still hope for indie game developers but they often don’t have resources to produce all 3 game dimensions (mechanics, dynamics, aesthetics) perfectly.

…A game is a system in which players engage in artificial conflict, defined by rules, that results in a quantifiable outcome.  -Salen & Zimmerman, Rules of Play (Can a word ‘rules’ not be used in definition of games? Games are fun, rules are not!)