All posts by baosnetworknarrativejourney

Blog post 10. “The end of our journey, but not for #NetNarr!”

There it is. The end of our journey. It has been a weird journey although we have learnt alot! We have played around and tinkered! We have made bonds and connections! And most of all, we have had fun doing so :D! I am truly greatful for this #NetNarr journey that I could be apart of. I am definitely recommending this course to my friends and the people interested in such back-channel tinkering. Looking back the only thing I regret is to not put all of my efforts and energy into the arts, I truly enjoyed having the little queue to make and mend digital alchemy. All in all I give this course top marks!


Analysis of a ELC piece ft. “High Muck a Much: Playing Chinese”


I chose to try and analyze the visual elements of the ELC piece High Muck a Muck: Playing Chinese. High Muck a Muck: Playing Chinese is a medium of hypertext and collection of digital poems highlighting issues of global capitalism and the game of chance immigration plays in an all predominantly-white Canada. The digital poem uses a combination of convergences and links to direct the reader in multiple ways. The way I experienced this text was to find elements of a bigger picture. In example of what it would incite to be an immigrant in general.

The reader navigates through this text clicking the interactive elements that links to different texts, audio clips and videos telling stories. Some of the interactive elements are animated and will react to the mouse-cursor with movement as well as being a clickable elements that leads to another piece of the story.

I found this piece interesting and engaging. It is a complex multimodal experience. The background tunes help set the essence, and the vocals of people telling their story added to the immersion and the empathy one would experience. The elements of moving text and animation gave the piece a dynamic and “oriental” feel to it, and helped the reader continue to verge into the piece.

The experience of building a new life, a new society away from everything that is familiar and challenge what is presented to you. I think that reflects on culture and identity. What happens to your culture and identity in a situation where you find yourself in a new and strange country. How do you keep hold of your identity and yet adapt to a new culture? This is where I think that culture and identity is always evolving and changing, and you can see this when older immigrants reflect on their lives in the new country and the culture, identity and traditions of second generation immigrants. The culture, identity and traditions from the “old” gets merged with the new ones, and then adapting into their new lives. This is a lengthy process, and also a difficult one. Other elements of meaning I take with me from this is, how people in the country receiving  the immigrants reacts to this. How their reactions often makes it harder for the newcomers to adapt to their new life, and feel like they belong. I think this is important to keep in mind, not to push people away, just because they are the “others”. They bring with them a culture that is unfamiliar, but what we sometimes forget is that ours is just as unfamiliar to them. I think we should use this insight into what it can mean to be an immigrant, to be more compassionate, understanding and perhaps learn a thing or two from our new residents.

As a wise one said:

You surely do not know everything, everyone has something you don’t know and something that you can learn from. And again you can recipe and learn them your knowledge.



My twitterbot: @NetNarr_IYKWiM

I firstly would like to say that I have tried making two twitterbots with the same intention to take any #dda post from the #NetNarr (Networked Narrative) twitterpage and add into it a little phrase “…if you know what i mean”. And I will end the blog short here by saying that I have failed to create this bot, in both of my attempts. But hey, what can you do – learn from your mistakes 😉

Firstly what are bots? Bots are small automated programs that index websites, spam users, scrape data from pages, launch counter attacks, and other assorted activities. On Twitter bots are mostly spam, but occasionally, they’re creative endeavors!

Twitter bots are, essentially, computer programs that tweet of their own accord. While people access Twitter through its Web site and other clients, bots connect directly to the Twitter mainline, parsing the information in real time and posting at will; it’s a code-to-code connection, made possible by Twitter’s wide-open application programming interface, or A.P.I. The bots, whose DNA can be written in nearly any modern programming language, live on cloud servers, which never go dark and grow cheaper by the day.

We introduce bot with Leonardo Flores in the studio visit and also in class. One of the bots that he introduced to us is “Regrets to Egrets” on Twitter. It performs a very simple operation, it takes the twitter stream, it looks through the twitter stream for any use of the word “regrets” and then it removes the r and tweets that phrase that he found with the word regrets but this time with the word egrets.

Leonardo showed the example phrase: “In order to survive, you gotta learn to live with egrets”. It takes a psychological statement about regret and learning to live with regret and it turn the meaning to how to live with nature.

Another funny example was Pentametron that looks through the twitter stream to find tweets that makes rhymes with others. When the program finds these kind of tweets it retweets them in order to create a sort of poetry with rhymes.


My first attempt: failed

Continuing then, my first attempt was through code. Because I simply believed that it needed alot more tinkering to harvest the title of each twitterpost that the #NetNarr page was putting out, then input that into a new tweet, then adding … if you know what I mean behind it. In theory it should seem very possible and very doable. In practice, I’ve encountered multiple errors. It is totally possible to finish this project, but I have put quite enough time and energy to call the line just now. I might look back in the future though!



I was inspired by this page: How To Build A Simple Twitter Bot in 17 Lines of Code, but then I quickly realized that it was not just that simple. Atleast not for me. So I followed the steps taken and ended up right here. Underneath you can see the 17 lines of code that should make the bot come to life, not including the lines of code that would take the #dda twitterpost and the lines that would add …if you know what I mean, behind each title.

var Twit = require(‘twit’)
var T = new Twit({
consumer_key: ” non-readable gibberish “,
consumer_secret: ” non-readable gibberish “,
access_token: ” non-readable gibberish “,
access_token_secret: ” non-readable gibberish “,

var users = [“801306049663893504”];
var stream =‘statuses/filter’, {follow: users});

stream.on(‘tweet’, function (tweet) {
if (users.indexOf(tweet.user.id_str) > -1) {
console.log( + “: ” + tweet.text);‘statuses/retweet/:id’, { id: tweet.id_str }, function (err, data, response) {

My second attempt! … also failed

So then again I thought I would simplify things abit. I tried once more using the provided links given out by our professor. This method linked a google spreadsheet to a twitteraccount and took it from there. You can find the method here: How To Make A Twitter Bot With Google Spreadsheets. My objective was still the same. To take a tweet, tweeted by the #NetNarr twitterpage and adding …if you know what I mean behind it. Simple! I figured that I would follow all the steps in the instructions and have a working twitterbot. The included option to choose “_ebooks” lets you (with a bit of configuration) take a tweet from an exciting twitter user and retweet it. The adding of the …if you know what I mean phrase should be the tricky part. So after following every step I came to a hold. The bot did not agree to send a tweet out. And after what I feel like a very long time, retracing what I did wrong and backlogging I still was not able to find the given fix on the error I got. In short… picture a twitter bot, channeling the #dda titles on twitter, then retweet the title and adding …if you know what I mean behind it. That was my objective.



This is Bao! And I am happy I participated in this course. For now, I sign off. #GodSpeed


Blog post 9. “E.lit. – Leet/1337 – Elite?”

This week we started our last section of genres, which is ELIT. Electronic literature. In one of my earlier posts we got introduced to ELIT by digital culture professor Leonardo Flores, in this post. Which I have to say, the past weeks we had of the video games genre went by quick! Compared to the digital arts genre, the video games section was just up and about – it seemed. I guess it is because we soon are closing in on the finals and things are kicking up! It has been a good semester, I have enjoyed it quite alot! It is not finished yet, and I do get a sad feeling that I will leave this course behind. Because truly this has been a wonderful course. I believe in the dynamic learning instead of the regular presentation and pensum type of learning, yet I do feel in the University we should have more courses that are like this. Not that I would know if there are not, but I just have had my handful of courses that are bore and tiresome. So here is to a wonderful semester 🍺.

Electronic literature

It is quite odd to think about that during my years of being online, surfing the web I have been surrounded by the so-called genre of electronic literature. Unaware of course, I was just trying to find new and exciting games to play. Then I came across this weird looking game that was very absurd, but still it told some kind of story. At the time I was of course not literate enough to understand the concept of digital arts, and that kind of narrative and alike. So looking back at my time it was a very odd, but it was enlightening.

“ELIT”, short for electronic literature, refers to works with an important literary aspect that takes advantage of the capabilities and contexts provided by networked computer. One can say that is is a type of digital mended lexia (literature form). But of course given certain contextual factors anything could be regarded as a digital art. Therefore this type of elit. requires a interactive and dynamic textual experience. A few keywords on elit. are; digital literacies, networks, coding, multimodal expression and social/participatory environments for writing. And the whole essence of elit. is to be reading in an active way, to contribute to writing. Interact with the system of multimodal environments. To not just receiving information but interacting and tinker with it. 

Genres of electronic literature

The universal network of hypertext fiction. In other words, linkable links. The blue words with the underline underneath. Take for example a paragraph on any site, words written with a clear intention. Then some of the words, not even keywords are linkable links that can link you to a different page – or even just move you ahead in the literature you are reading. This format changes how you perceive text, other than just reading and regarding it, but actually interact and tinker. The same goes with these other genres as well, interactive fiction, kinetic poetry, generative fiction and locative fiction. In retrospect the overall theme of the daily digital alchemy is a grandeur in the whole electronic literature format. Not necessarily from a story or narrative aspect, but the interactivity and the reformulation of text and lexia in general.

In example “Twelve blue

Michael Joyce, the author of the first hypertext fiction, afternoon, a story, authored this, his first web hypertext, in 1996. Twelve Blue is an HTML hypertext that makes use of frames and image-maps. Although simple from a technical standpoint, the work tells a complex and enigmatic story of memory, desire, lust, truth, and consequences.

“A drowning, a murder, a friendship, three or four love affairs, a boy and a girl, two girls and their mothers, two mothers and their lovers, a daughter and her father, a father and his lover, seven women, three men, twelve months, twelve threads, eight hours, eight waves, one river, a quilt, a song, twelve interwoven stories, a thousand memories, Twelve Blue explores the way our lives — like the web itself or a year, a day, a memory, or a river — form patterns of interlocking, multiple, and recurrent surfaces”

This story/narrative is really disorientating. Yet that is what it should be. It is purposely disorientating and entwining in such a way that each reader, reads a different story. But the core of if is the same. How you navigate determines how you perceive the story. In such ways it could not be classified as poetry per say, but a intermixing narrative so to speak.


Like stars in a clear night sky


Like Stars in a Clear Night Sky takes advantage of an elegant interface to present the type of lore often passed from parents to children. A voice, speaking Arabic, is paired with text in English, asking readers if they would like to hear a series of stories. Clicking blue stars in the night sky gives access to sparse stories. This interactive collection of stories represents a simple and playful interrelation of form and content.

There are of course many more electronic literature pieces to explore, feel free to check them out here, here and here! There are three collections now, the latest one being the recently launched third generation electronic literature, featuring twitterbots!

As always! Check me out on twitter and follow along to the end of our journey! It has been a wicked trip so far, and it will be great to finally be done. See you around!



Blog post 8. “Playing games ft. Senua’s Sacrifice”

This week we have been left to our own devices. It was a pretty chill week to say the least, just one lecture on tuesday and then weekend from there. For many it was an easter break 2.0! I who am a student and a full time worker, found great joy in sleeping in a littlebit more on these days. Yet I found myself drawn to play a game. A game of perspective!

Hellblade: Senua’s Sacrifice by Ninja Theory

In Hellblade: Senua’s Sacrifice, the struggle of coming to terms with past trauma and guilt comes out in a number of surprising ways. Game developer Ninja Theory channels its talents for narrative and presentation to tell a personal story that has more to say and will leave you wondering what is real, and what is hallucination.

To start of we have been trown into the body of a traumatized celtic warrior named Senua – she embarks on a spiritual vision quest to suppress her inner demons, and come to grips with the death of her family. Plagued/cursed with severe psychosis, Senua’s past trauma manifests itself through duelling inner voices and visual hallucinations that compromise her emotional and mental state. On this journey, she’ll face abstract and reality-defying puzzles, and battle a seemingly endless horde of adversaries that aim to put a stop to her quest.


Hellblade is an introspective experience, with several combat and an interactive story. While the story and world are presented through cutscenes and depictions. These cinematic moments (cut-scenes) are blended into the in-game graphics, giving each occurrence a somewhat surreal feeling.

Despite her illness weighing on her, Senua is still quite adept at fighting and is able to take on a number of foes at once. With fast, heavy sword swings, as well as up-close hand-to-hand strikes, you can use some light combos to hack away at the Northmens. Though combat is one of the core pillars in Hellblade, the game doesn’t concern itself with offering numerous weapons or complex skill-trees to work through. The true challenge and satisfaction comes from mastering the base combat mechanics, which is responsive and fluid.

Hellblade takes a sympathetic approach and is interested in showing the differences between reality and imagination. It’s all about Senua’s perspective; with her visions and what’s truly real being presented as one in the same. One of the more oppressive aspects of her psychosis are the inner-voices, who quarrel with one another while commenting on the wandering warrior’s present state. Using binaural audio–which makes wearing headphones a must for the full effect–you’ll get to experience a taste of what it’s like to have several voices in your head. The effectiveness of the inner voices in making you uncomfortable is a testament to the stellar presentation of the game. It does well to make you feel on edge and in a state of confusion, while simultaneously getting you to focus on the more tangible and true elements of her surroundings–even if they are still hallucinations.

“It’s all about Senua’s perspective; with her visions and what’s
truly real being presented as one in the same.”

For the most part, puzzles revolve around unlocking doors by finding glyphs hidden in plain sight or in alternate perspectives that require manipulating Senua’s focus, illustrating her abstract attention to detail. While these puzzles can be clever, the same style occurs far too often, making some of the more drawn out sequences a chore. On the inverse, the moments where Senua is stripped of her senses and gear, forcing her to take a more subdued approach to avoid her enemies, felt far more engaging and interesting.

In one of the game’s best moments, the shadows themselves serve to be a real danger as Senua rushes from one light source to another in a dark cavern, all the while memories of her torment and anguish come flooding in–obscuring your vision while she’s making a dash to safety. These moments are a real highlight, channeling the same pulse-pounding sense of urgency found from set-piece moments in Resident Evil 4, making a seemingly simple objective into an unnerving experience–which in a way truly sums up what Hellblade is about.

*Picture from Resident Evil 4.

Over the course of its journey, Hellblade keeps its gameplay lean in order to not overstay its welcome. Despite the complexity of the narrative and its presentation, combat only happens when it needs to, and puzzle solving and set-piece moments often drive the story forward to reveal more about Senua’s motivations. Which in turn reveals the struggles that torment her, preventing her from moving on.

Hellblade’s most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua’s struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with.


Hellblade: Senua’s Sacrifice is not going to appeal to all tastes, and nor does it try to. As a character action game, it has decent if underdeveloped combat and a mixture of some excellent and some overplayed puzzles. But it’s the way that the title utilises the unique attributes of the medium to raise awareness of mental health that elevate this release beyond the sum of its parts.



As always! Check me out on twitter! And follow along, because the end of these blog posts is coming.

Blog post 7. “Studio Visit/Empathy in Video Games”

This week started off with a NetNarr studio visit with Remi Kalir and Keegan Long Wheeler, who are both opinion leaders in the realm of gaming and learning within gaming. They had some interesting topics and reflection on the difference on play and games. And how different people have different plays or different games in their peers. As in their daily life is full of different activities that can be seen as a play, and as a game of sorts. But moral of the studio visit is that different perspectives and different times in life anything can be seen as a game, or can be gamified.

Thoughtbox: “Kids will be kids, they’ll suddenly make the floor lava or walk through a portal into another universe. One might never really stop playing, we grow older – but never quit being a child”. 

Serious Games & Empathy Games

“… a game designed for an primary purpose other than pure entertainment.”


In essence, serious games can be applied as an umbrella term for any game-based initiative that has additional, serious agenda. With this, there is sorts of a bigger perspective on things through something interesting as games. We will come back to this with example games. But as gamification, game-based learning and serious games are all focused on one thing – securing engagement. And why to secure engagement? Usually in an agenda of empathy and enlightenment. Keep in mind that there are two types of empathy; cognitive – which is to understanding another’s perspective and identifying with that person, and emotional– being affected by another person’s emotional state. Earlier mention that people have different perspective on things, and people play video games differently depending on which empathetic method they use: cognitive, as in playing the game as main character or emotional, playing the game as a separate person who is helping the main character.

An interesting topic of empathy, is that empathy is based differently in each person. What is meant by that is that empathy is a type of skill. A developed skill within yourself. The skill to imagine yourself in another situation, maybe worse or bad or just difficult of sorts. And with empathy games, this will broaden their skill of empathy a lot to train that skill by encouraging players to create new context depending on the storyline in the video game. So if you wish to feel more empathy or feel sorry for someone or something, play some emotional video games. Or really just engage in some different emotional medias, movies etc. Situated knowledge is the idea that knowledge can only be objective when it is paired with a particular perspective that makes it true. Empathy games help gaining situated knowledge because they expose users to situated that the users would not normally experience. With the right perspective, the user can now understand the validity of statements they would otherwise doubt because they had not experienced it.

That Dragon, Cancer

At the 2016 Game Awards, the incredibly evocative game That Dragon, Cancer was honored with the prestigious ‘Games for Impact’ Award. This award presents the winner with a specific kind of recognition within the industry. To have a title that wins the ‘Games for Impact’ award establishes that the game stood above all others in terms of delivering an experience that is meaningful and thought-provoking. These games leave a firm impact on the player long after they have finished playing the game. That Dragon, Cancer is a very significant game that leaves a mark on anyone who has played it.

The game serves as a memoir for Joel Green who was diagnosed with terminal cancer at age one and sadly passed away at age four. Ryan and Amy Green (The parents of Joel) headed the development of That Dragon, Cancer to serve as a celebration of Joel’s life.

“You let us tell the story of my son Joel.” – That Dragon, Cancer

Ryan Green tells a crowd of supportive and teary-eyed gamers while accepting the ‘Games for Impact’ award: “And in the end, it was not the story that we wanted to tell. But you chose to love us through our grief by being willing to stop, and to listen, and to not turn away. To let my son, Joel’s, life change you because you chose to see him, and to experience how we loved him”. It is as they say, a journey of hope – in the shadow of death.


With that leaves an intermission highlighting our professors intricate #textstransformation exhibition at the HF-library this past week. It will showcase for some time more, so be sure to catch the intricasy while it is still there.



As always, check me out on twitter! Lots of PUGB mobile for the moment, but is soon to jump in on the #DDA’s – stay tuned!

Blog post 6. “Eat:Sleep:Repeat”

This week we have a few selected topics to shed some light onto. Firstly this week started really great with three PeerGame ShowCase, featuring City Skylines, World of Warcraft, “One hour, One life”, Dark Souls and Senua’s Sacrifice. The first two games will be covered later in the blog post.

Note: Even though Dark Souls and Senua’s Sacrifice are really interesting games, that I would much like to play. I feel like the first two showcases brings the
Peer Gaming Showcase
to life enough to not dive anymore deeper into the general aspects of video games. 

Moving on into the video game realms – Game Genres

– an arbitrary form of categorization –

Introducing a short list of game genres below. These are the seemingly most covered genres in media and among the majority of gamers. Firstly introducing the genre of action games. Much like action movies, we would think that it is packed with action! High intensity, and involves drama of sorts. With video games, there are much the same, BUT! packing in with the interactive features that makes you live the game; immersion. Not like once you loose in the game, you loose in real life. But more of the physical requirements of motor-skills and hand-eye coordination. Popular first game titles may be, Pac-Man. And the Grand Theft Auto series. There are of course much more action games then the covered above, and even games that connect more genres than a single genre.

Note: Shedding some light on why one would think of Pac-Man as an action game. In video game history Pac-Man firstly introduces an antagonist and a protagonist. In other words a hero and a villain/villains. In respect to video game history the maker of Pac-Man was inspired by a pizza missing a slice of itself.

Next into the video game realm, adventure games. It mostly says itself, adventure and such. If you think back to your childhood and exploration days. Or just to venture and roam around in the woods venture and explore. Now that we are older, this type of venture is more covered with video games. Not that you should stop adventuring in real life either. But yes, in video games we trust to explore the unlimited realms of adventures. No limit to how many hours, or how much we would like to explore. Not requiring so much motor-skills, but more deep thinking and with great patience – mixing mysteries and puzzles into and adventures game. Perfect example will include, The Secrets of Monkey Islands. 

Note: Never stop adventuring! 😉 

Keeping up with more genres, strategy game. Much including war games, where one would resemble the general in a strategy based perspective. Usually consist of a overview perspective over a map, like board games. Packing this with a real-time strategy game, much like Warcraft or a turn based strategy game like Civilization.

We continue into the world of Cities:Skylines!

This game is all about city infrastructure. With a 9,2/10 rating on the PC Steam platform, it shows high percentage for a good game. But! the game is quite boring if you do not implement your own creativity and to keep expanding your “empire”. With the inclusion of mods, in other words modification. Even the developers of this game want you to apply and use mods to keep the game alive and well. Check it out on steam!

city skylines gif.gif


One hour, One Life

This game is really interesting. And keeping up with cities and city infrastructure, just like above^. This game goes down to the micro level and looks on the individual in a start of a community. The game takes place in just one hour. Literally one hour. You spawn in, and each minute is one years time in the game. You start as an infant baby, and the first six minutes of the game you are in complete care of other players to nurture you up to youth. From there you can choose to reproduce or choose to get creative and work up a the base level in a city. Just to get it out there, the first line of homo-sapiens did not have any technology of this present era. So you have to start from scratch when you start playing, or actually be born into a society that is already advanced and can nurture you and let you build on their foundation!

Check out the trailer below!


As always! Check me out on twitter! It is alot of PUBG mobile spam these days, sorry about that (not really sorry)! #WinnerWinnerChickenDinner!

Check me out on Twitter!

Blog post 5. “Live:Die:Respawn”

We are back this week with the discussion of video games! #nuffsaid


What is a game?

In the article Rules of Play (2003) written by Katie Salen and Eric Zimmerman, a game is defined by “a system which player engage in artificial conflict, defined by rules, that results in a quantifiable outcome”.  (Salen & Zimmerman, 2018:12)

Leading this definition I have personally shortened it down to “an activity that has playable rules”. Now both of these definitions has room for error, but to comprehend what a game is, it surely includes the most important aspect of it. Which is in my opinion the playable aspect of any activity that has a fun part to it.

Bilderesultat for nim patentFirst off in the video game history section resourced from the Museum of Play exhibition, this patent machine made in the year 1940 is used to play the traditional game of NIM. NIM plays out where primarily two players lays downs a bunch of dots or sticks, and then pick out the dots or sticks – but avoiding to be the last dot or stick.

For the longest time I have been playing this game with my friends not knowing it was called NIM. This game and the game of tic-tac-toe was two of the more interesting games I had in my childhood, which I then learnt others how to


What kind of gamer am I?

First off we will take a look at that categories of gamers there are. And really it depends on which kind of games I play. Because I find myself familiar with each of these type of categories, just in the context of each specific game I am playing.

Casual Gamer:
A casual gamer has a casual attitude towards gaming. It is something of a light hobby, used primarily to unwind and relax. This person does not really know very much about the core of gaming, as they will not actively attempt to research anything. Their motivation is more about relaxation over “challenge”.

Social gamer:
A social gamer is one who is motivated by connecting with other through gaming. Their gaming habits are determined by their social circle. They tend to play multiplayer games ranging from FPS games (First-person-shooters), MMO (Massive-multiplayer-online), MOBA (Massive-online-battle-arena) and cooperative worldbuilders like Minecraft. They are drawn to games with strong online community.

Specialist Gamer:
The specialist is a less hobbyist and more of a passion player. The specialist gamer knows what they like. What sets a specialist apart is the focus on getting the most of their gaming experience. They are not looking to play every game, they are looking to truly and fully play every part of specific games.

Expert Gamer:
The expert gamer is not specifically someone who is highly skilled at games. Rather, they enjoy reading about games, researching games, and following the video game industry. The expert gamer enjoys reading gaming-related websites, posting on gaming forums, watching trailers and “Let’s Plays”. They love game conferences (by
watching them live or attending them in person) in order to know about as many games as possible.

There are surely more gamer categories than these four. But it widens the picture of how many diverse gamers there could be and how there is not truly one single type of gamer, because as a famous internet quote says:

Bilderesultat for games choose to have more than one life

*intermission two*

Lastly I want to touch up upon the dimensions of game and such. This is a very “shaky” aspect of games because a game is not necessarily narrowed down to a single dimension or genre. Now taking to account the article from Robin Hunicke, Marc Lebanc and Robert Zubek – MDA: A formal approach to game design and game researchJumping right into it there are multiple dimensions of games:

Rules & basic code of a game. The information that goes into construction the world of the game (the backend; the coding; the algorithms).

the way game actually plays based on the mechanics. The events that actually occur or can occur as experienced by the player. Dynamics are the functions of the mechanics. The front end experience.

The elements that attracts us to the game:

  1. Sensation (game as sense-pleasure)
  2. Fantasy (game as make believe)
  3. Narrative (game as drama)
  4. Challenge (game as obstacle course)
  5. Fellowship (game as social framework)
  6. Discovery (game as uncharted territory)
  7. Expression (game as self-discovery)
  8. Submission (game as pastime)

Ongoing with this, last weeks kickoff with the “Peer gaming showcase” featuring. Patrick – went excellent. Patrick is our peer student and gaming developer. He has worked on projects like Owlboy, and Savant – Ascent – in which both I have heard of and have in my game library, but yet to play through. What Patrick stated in his showcase is more of the perspective of a game. Like you have a game, that is not just for the gamers. But a game has different perspectives looking on it. There are in example the consumer, which are the gamers. The critics, that critics the game. The developer, that develops the game. And the publisher that publish the game. These are the four pillar perspectives of a game. And of course each pillar can merge with one another.

One of the last points brought up by Patrick as a game developer is the theory of; ludonarrative dissonance. In short ludonarrative dissonance is when the narrative (story) of a game conflicts with the mechanics (actions/activity that the player does). In example *The cut-scene says my character is sensitive and kind… but I just blew off six innocent people’s heads for the lulz and the game was totally cool with that* There’s some serious ludonarrative dissonance going on here.


This week has been short on time and on the #DailyDigitalAlchemy, but I promise to make a strong comeback next week! So until then, Eat:Sleep:Repeat!

Like this last image here, just image that the player has been killing over six-hundre-people prior to getting to this state, and the girl in the picture says that he is a wonderful human being and has never harmed anyone*

Check out my latest blog post right here!

Blog post 4. “Dynamic/Static learning”

usually try to develop a routine for how my day will elapse. From day to day, and from morning, to evening. Just now in the past three weeks I have gotten a good routine going with, studies, work and social life/myself. This past week has been a bit weird in type of going to lecture and not going to lecture. I am the type of person that prioritize going to lecture over much about anything else. It is a bit weird trying to mix my study time – with my social life/myself time.

What I mean by that is that I usually put on a YouTube-video to relax and slow down a bit. For when I finally find the time of day to slow down and relax my brain, my whole body will simply stop trying to focus on my studies and work. And in lieu of the lecture of the past week, there was a #NetNarr Studio Visit with Emilio Vavarella. The studio visit it self was a really informative and broad dynamic discourse, and it was a great way to connect and find lines between lots of everyday objects and more! But again getting my body and brain to try to simulate a lecture with a video is a bit of a curve.

Check out the; #NetNarr Studio-Visit with @EmilioVavarella

Due to how my schedule is there usually not much room to spare, and where there is room is usually occupied with mind-relaxing activities. Through the years of my conscious-life I have been going by a saying of; “To gain in one way, there must be a sacrifice in another”. So therefore sleep is usually the most scarified capital I have to give up a bit, in order to get more time in the day to do what I have looked past or skipped.

Code as a form of creative writing.
Code as the paint and canvas of the digital artist.

I find that last side-quote to be quite interesting. Usually a canvas is a contained frame that the artist would have to frame up and execute their art on. Now in the digital era, where code is the cornerstone of every digital machine – there is even more infinite possibilities to what canvases you might end up executing your art on.

We (lab-group on Friday morning) have not had a lab-group meeting in the last two weeks, so there is honestly not much creative spark that drives new tinkering forward. Even though there is pages like the Make:Bank, and the weekly #dda’s – I find myself skipping them due to, too much freedom of choice. Personally I could try to focus and prioritize such things over other, but for this past week there has been little discussion and reflection upon internet art, internet identity and such.

The upcoming week there is a Arduino-project, from a parallel digital culture course, that will occupy the Tuesday lecture. Therefore in lieu of that lecture – there will be a simulated video-lecture coming up. Looking forward to it, and how it will turn out!


I almost forgot! Happy Lunar New Year! This year is the year of the dog 🐶. Feel free to acquaint yourself with “The Myth Behind the Chinese Zodiac”s in the link below. I have personally checked up on my zodiac for this year, I was born in the year of the rat, so in cohesion with this year, the year of the dog. Most of my year will be all bad luck, but it will turn around with good spirit by the end of summer, and the rest of the year the same.

Check out my latest tweets, works and #dda’s! 

Blog post 3. “M’Ms – M&Ms “

 I made a new cover-photo, or rather I borrowed the materials to make it. It looks great! The borrowed parts I mean, it is else just the same photo as before with minor tweaks from my part. Explaining the headline, we have the famous treat of M&M’s which is not what I was referring to in this regard. What I was referring to was M’M as in Marshall McLuhans’ quote about M&Ms; the medium and the message. We will take a closer look further on.

This is my third blog post for the course I am taking at the University of Bergen, Digital Culture 103 – better known this semester to be Network Narrative. This blog post contains a short and brief review from this past week; week number 6.

If you want to check out my first and second blog post,
stay tuned till the end of this one!

Featuring the element of dynamic learning, this week we practiced the branch of flash readings. Flash readings is a dynamic way of brainstorming together in bigger attendances. Using the social media platform of twitter, there will be a head-account that tweets a digital art piece. In this case our head-account is @netnarr which stands for Network Narrative. This piece of digital art is then accessed by all followers and then they are welcome to contribute in the questions the head-account is tweeting out. There are no right or wrong answers here, there are only the first thought that came to mind and a continued elaboration of that, in the next questions to come. This way a big group of attendees can participate in a brainstorming session.

We had two flash readings this week and both featured great works of digital art, feel free to check them out if you have not done so already!

Check out the two featured digital art pieces, here and here!
They are really great, you will not regret it.

Sky Magic Live at Mt.Fuji : Drone Ballet Show


Eunoia II – Lisa Park

Did you know that to erase permanent markings on a whiteboard, simply reapply permanent markings on the existing dry markings, and then wipe it off with a simple cloth or sponge of sorts. This was previewed in class before our lecture on #NetNarr

I made two new .gifs this week! Made as in borrowed some external material and composed (remixed) it with my own materials. Feel free to check them out!

This first one is a #DDA about “The Horror of Future Technologies” – whereas you have the same type of technology for over a 100 years and it still is being used as it was 100 years ago. Firstly I was thinking about the concept of the toilet, and how it still is quite clunky and big to be classified as a modern piece of technology. But then I could not quite find the right way to visualize it with a meme or a photo. Therefore when I was ironing my shirt for a company meeting, it dawned on me that the ironing tool has the same clunky characteristic as the toilet. In regards that it is outdated and it needs a revamp of sorts. Hence this #dda about Ironman needing to iron his clothes.

My next .gif is also a #DDA! Ever since I’ve gotten to tinker around with these .gif #ddas, it has been a small addiction. There is surely a more efficient way of remixing these .gifs but I find the way I usually do it to be a safe bet. Even thought it might take up to 3+ hours to get it just right. Like this #DDA i  made! Which motive was to take a @happydb tweet, and remix a picture or a type of media to represent it. When I first read this tweet from @happydb I immediately though of this .gif – from the movie Forrest Gump, 1994. But there was no bus in this .gif, so I incorporated a bus into it. I find the result quite fitting and it makes a well enough #dda. Even though it took forever to make.

Thanks for stopping by my blog post! This is my third blog post featuring #NetNarr – Network Narrative! To read my first and second, follow the provided links!

Baoson Nguyen Mahn

Blog post 2. – Is it “GIF” or “JIF”??

“Bao-on-an-adventure 2.0 .gif”


  1. a lossless format for image files that supports both animated and static images.
    “a GIF image” – a file in GIF format.
    plural noun: GIFs
1980s: acronym from graphic interchange format

You would think that pasting a picture of your head on a .gif should not be that difficult of a task… Well let me tell you one thing, persistence is key. But as you may know that on average, there are 24-25 pictures previewed per second on a regular television screen. And of course newer high-end televisions have more frames-per-second (Fps Hz), and previews more pictures per second. A .gif usually consist of fewer pictures per second. More-a-like a slow/choppy projected video. Therefore in the duration of a .gif; usually 3 seconds, might not need more than 26-30 pictures. A .gif usually repeats itself indefinitely, therefore the motive of a .gif will be projected multiple times. So even though there surely is a more efficient way of pasting my head on 26-30 pictures, and scaling it to place – the result is by my standards, quite amusing.

The blog-post prior to this blog-post roughly introduced the course I am attending #NetworkNarrative, and what it consist of. Our course captain Dr. Mia Zamora goes by her field of dynamic learning, and lets her students change the discourse of per-say the narrative of the network. And a great way of exemplifying this is through memes. Last blog-post included the basics of memes. This post takes that experience and mends it to moving images, precisely that of what .gifs does. The last blog-post featured the same .gif/meme, but it was missing one point. In this post that missing point was patched and fixed. And resulted in the .gif featured above.

Because of work-related reasons, the reflections of this blog-post is a bit neglected. But still keeping up with digital arts and a wonderful guest lecture, Leonardo Flores – regarding Third Gen Electronic Literature, on the 31 of January 2018. There is a lot of new and interesting terms and topics that I have yet to dig in to. So to set a goal for my next blog-post is to be more direct on the content of what that week discussed, and tie it to maybe something personal, or/and get the blog to look at the world using the newly given #NetNarr eye lenses. Signing off this blog-post with the words of wisdom; It’s only fair to share… 

Check out my latest #DDA’s right here:

One of which included Napoleon Bonaparte, and the famous Napoleons cake!

And more!

Blog post 1. “I’m Going on an Adventure!”


Even though I really would have like to photo-edit my face into the .gif, shown above. I would like to say that for the time being, it is OK postpone joy. More-a-less I would have spent too much time tinkering and tweaking the .gif, that the deadline for this first blog-post would have snuck up right next to me. So for now! Let it be known that the .gif shown above will make a re-appearance!

To start things off, hello! Welcome to my thinking, tinkering and thought-cloud – also known as a blog. My name is Baoson Nguyen Mahn – but I go by my nickname “Bao”. It is easier to pronounce and remember. Also it translates to “storm/hurricane” in Vietnamese, so that is pretty cool! But that is enough about me, what about this course?

ThoughtBox: Maybe the next #DDA should be a reflection in our own name and what it would translate to or mean in other languages…

This course: “Digital Culture – 103: Digital Genres”, was within three seconds into the first lecture, renamed to “Network Narrative” – by our lecturer Mia Zamora. #NetNarr as we know it by. The general competence spectrum of this course, is to provide an overview of these emerging genres: digital arts, video games & electronic literature. Students in the course will then learn to analyze contemporary digital artifacts, both structurally, and as text, images, and events. Sounds all serious. But in reality, the kick-off week we got to make memes. See more…

To wrap this up for now, this is a beginning of a very interesting, dynamic learning experience. One that I have personally yet experienced in the span of my bachelor degree in Media Studies, at the University of Bergen. Thus for me, it will be a bit like Mr. Bilbo Baggins from the Shire. Off to go “… on an adventure!” (The Hobbit: An Unexpected Journey, 2012)