All posts by daniel598

My Final Blog Post

Note: This post might be updated a couple times before April 30th.

Electronic Literature Review

I’ve looked through quite a few pieces of electronic literature, but the one I found most appealing was Facade. I wrote a bit about it in a past blog post about electronic literature. In that post, I wrote about its focus on interactivity, which is exactly why I find it so appealing.

In Facade you start by choosing a name. You find yourself outside of an apartment. When you knock at the door, you’ll be greeted by Trip, saying he is happy to see you. When you enter the apartment, Grace tells you to make yourself at home. Grace and Trip is a married couple, and if you say the wrong (or the right) thing, you’ll completely ruin their relationship.

You could argue that Trip and Grace are the main characters, as the story kind of revolves around their relationship. You could also argue that you’re the main character yourself. Everything revolves around you. You can say whatever they want, and they will react accordingly. The interaction between you as a reader and those two fictional characters are arguably more important than the characters themselves. The player is the one who gives the story a meaning. That being said, the story has a couple endings. If you’re assuming Trip is having an affair, Grace will eventually leave him. Also if you’re just genuinely being rude, Trip will throw you out of their house. Those are just some of many endings this piece of literature has to offer. Which ending you’ll get all depends on how you interact with them.

Saying this is a literature feels a bit weird. Being a digital reader is something very different than being a non-digital reader. This isn’t some text you read from left to right. You press buttons to navigate around the apartment. You press the same buttons formulating words which the fictional characters will actually understand and react appropriately to. The author made some code for you to interact with, and this as a whole makes a unique story. You’d think this would lead to some absurd interactions with the characters, but it’s really not. The AI is great. All of the interactions actually makes sense. They actually understand what you’re saying, which is something I wouldn’t expect from a piece like this.

This piece is as multimodal as it gets. While playing you hear ambient sound in the background.  Nothing spectacular, but worth noting. The most important sound appearing is the characters’ voices.

As far as imagery goes you got the three-dimensional apartment you’re in. The characters are also three-dimensional. It’s an interactive game and has interactive characters. It’s full of different animations as the characters move around a lot doing things. They can walk around, make drinks, hand you items and even grab you to throw you out of their house.

You could say the piece has kinetic text, as in the text you write yourself. When you type a letter it comes up, if you backspace it goes away. The text is moving and can therefore be said to be kinetic, but not necessarily in the same way as a kinetic poem. It’s therefore not too interesting, but maybe worth noting.


Making a Twitter Bot

This bot constructs its own sentences based on textual data from a song. It makes sense as far as the song itself makes sense. The song is called Globglogabgalab, one of the recent biggest memes. I find it interesting how people can find something so nonsensical funny, especially considering I find it funny myself. This is why I wanted to make this bot in the first place. I’ve seen bots imitating Shakespeare and such, so here is a bot imitating something much less impressive lyrically. Maybe you could say it’s a parody on the most poetic bots. Gobglogabgalab says he love books and is a «yeast» of thoughts and mind, but he doesn’t look like an intellectual at all.

This is probably the most fun thing I’ve done in this course. Making something and see it come to life on Twitter.

There’s not much more to say about the bot other than that you can check it out here.


Last Words

Writing here every week has been an interesting experience. Converting thoughts to text is something people should do more often. It’s completely different from just having them in your head. I’m glad I got to experience this. It was unfortunate that we didn’t get to have the labs we originally planned to have, but it has been an educational experience.

Maintaining a blog and a Twitter account in the context of a class has been quite the journey. And as they say: «Every journey has to come to an end.» Thanks for everything.

Where is the New Media Art Now?

In this blog post I’m going to research Glasbead by John Klima.


Artist: John Klima
When: 1999-2000
Technologies: C++ / DirectSound, Sense8 WorldUp, Visual Basic
Current URL
Wikibook Chapter:

John Klima graduated with a Bachelor of Fine Arts in photography, but worked as a software programmer for several years. As he was a freelancer he had quite the flexible schedule which allowed him to pursue his artistic practice. He put his programming skills to use when creating New Media art works.

After working at Microsoft, he thought about alternatives to the desktop metaphor for organizing files on a computer. He also had an interest in three-dimensional interfaces. Those thoughts led him to create Glasbead.

Glasbead is a hallucinatory online world where 20 players can make music together through a colorful three-dimensional interface. This interface is a translucent blue orb. The orb contains stems, each radiating from the orb’s center like pistils from a flower. there are two kinds of stems: «Bells» and «hammers». Those can be thrown around the sphere by using the mouse. Players make music either alone or with others by uploading sound files from their own computer to the bell stems, controlling volume and pitch by manipulating purple rings surrounding the stems. When a hammer strikes a bell, the music file plays.

Glasbead exemplifies the convergent nature of New Media art. Klima’s skills within programming made him able to cross boundaries to produce a tool for making music. He got an eye for detail and his work is highly aesthetic.

Klima got inspired by Herman Hesse’s novel, The Glass Bead Game, hence the name «Glasbead». The novel is essentially about a fictional game where cultural values are played like notes on an organ. The players are therefore required to synthesize their knowledge within philosophy and aesthetics.

Klima made this fictional game into a real one to some extent. Glasbead is a psychadelic artwork where sounds take place of ideas. Up to 20 people can play together on this futuristic musical instrument.

Glasbead is a multi-user persistant collaborative musical interface allowing players to manipulate and exchange sound sample files and create a myriad of soundscapes and rhythmic musical sequences.  Current bandwidth allows as many as 20 people to play glasbead at the same time.

The Glasbead multi-user server is currently down and under maintainance. Also the downloads available are for Windows 95, 98, 2000 and XP. I’m therefore not able to run this piece of art on operative system, unfortunately.

As the servers are down and probably won’t be fixed anytime soon, I would consider this piece of art outdated to an extent. He got works that are not as outdated as this one. John Klima’s first work is from 1996 and his last completed work is from 2006. He also has a «current» one from 2012.

In addition to these artworks, he got a foot inside of the video game industry with games like VSide – The Music Lounge, National Geographic’s Jason Project, and the Rapunsel Project finansiert by National Science Foundation.

Nowadays he owns a vintage recording studio in Lisbon, Portugal, and often performs experimental music projects.

He might not be the most relevant new media artist to date, but he most certainly is worth looking into.

Electronic Literature

We’ve now been studying both digital art and video games. Now it’s time to dive into electronic literature.

I was excited for the first lecture on this matter as I had no idea what it was. My initial thought was that all literature written on a computer were electronic literature, but that would be too simple. It had to be something more to it, which it certainly was!

Not only does it have to be made on a computer, but it has to take advatange of the capabilities and contexts it provides. One of the most important advantages a networked computer has in my opinion is interactivity. Sure, you interact with a book as a reader, but not in the same way as you do with a piece of electronic literature. In a literary work called Facade, you can interact with two other characters. It’s social in a way, and it’s up to you where you want to take the story. You can write whatever you want to those other characters, and they will act accordingly. This can give some funny results.

Coding is also an important aspect to electronic literature. Coding as opposed to pure text gives the author many other ways to express themselves. An other important element would be multimodal expression. Not using different modals would make the literature pure text and therefore not electronic literature. Computers are often connected to a network. This is also something you can take advantage of while making electronic literature.

Facade which I mentioned earlier, is an example of interactive fiction. Other genres are hypertext fiction, generative fiction, locative fiction and kinetic poetry.

Hypertext poetry is related to hypertext fiction. This kind of poetry is using links in its favour. You get multiple links, and you can choose which one to click. It’s up to you where you want the journey to go. This means the poem isn’t set in any specific order. Different readers can in theory read the same poem, but in reality get two completely different experiences.

A kinetic poem is an interactive one. You can interact with words and they will move accordingly, making different sentences and phrases.

Generative fiction are the production of continuously changing literary texts by the use of algorithms.

That’s about it when it comes to electronic literature. I’ll dig deeper into a specific piece in my next blog post. Stay put!

Battle Royale

In my last blog post, I wrote a bit about digital genres and how many there is. In this post I’m going to dig deeper into a specific genre: Battle Royale. This genre has grown in popularity recently, but it’s by no means a new genre.

You could argue that it all started with Battle Royale, a novel by Koushun Takami. It’s about junior high school students who are forced by the Japanese government to fight each other to death.

Bilderesultat for battle royale film

Books with quite similar plots are The Hunger Games by Suzanne Collins. She claims she wasn’t influenced by the Battle Royale books, but they’re strikingly similar regardless. The government forces a certain amount of people to kill each other until there’s a last person standing in The Hunger Games books as well.

Bilderesultat for hunger games

It didn’t take long before people started to make Hunger Games servers on Minecraft. You spawn in with several other people without any weapons at all. Your goal is to be the last man standing. In order to become so, you have to run away from spawn and loot as much as possible. When you feel you’ve gained enough loot, you have to take out the other players in order to win, just as in The Hunger Games.

Bilderesultat for minecraft hunger games

Someone called PLAYERUNKNOWN later made a mod called Battle Royale in ARMA 2. The goal remains the same. You spawn, gain loot and survive until you’re the only one left. When ARMA 3 left alpha, PLAYERUNKNOWN continued to work with the Battle Royale mod. Now you spawned in a plane instead of on the ground. You then have to jump out of the plane and deploy your parachute. Where you land is up to you. If you choose to land on a popular spot, you have to kill everyone else landing there. If not, you’ll die quite early in the game. The most strategic thing to do would be to land alone somewhere and arm yourself to the teeth before engaging other players. After a few minutes, it will appear a circle on the map. This circle will get smaller and smaller. If you step outside of the circle, you’ll lose health and eventually die.

Bilderesultat for arma battle royale

Eventually H1Z1: King of the Hill came around. It’s based on the same concept. It’s all about the survival of the fittest. You spawn with a parachute flying downwards the map. Gain loot and survive.

Bilderesultat for battle royale wallpaper

PLAYERUNKNOWN later made his own game; PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG). The concept is exactly the same. Jump out of a plane, gain loot and survive. PUBG hit 30 million sales back in February. It was arguably the most popular game at the time. PUBG has multiple maps, drivable vehicles, character customization and realistic graphics and gun fights.

Relatert bilde

Then Fortnite came in the picture and became even more popular. This can be explained by the fact that it’s free, well optimized and fast-paced as opposed to PUBG. PUBG is slow-paced as it takes quite some time to gain good loot. You therefore end up running around a lot looking for decent weapons and armor. It’s also quite hard to spot enemies and the game is full of campers. Fortnite on the other hand is really fast-paced. The graphics is cartoonish and the contrast is quite high, which makes it easy to spot enemies.

Bilderesultat for battle royale wallpaper game

Both PUBG and Fortnite are in many ways quite similar, but also different. The biggest difference between those is the building mechanism. Whenever you get shot in Fortnite you have to build a base in order to protect yourself. This mechanism adds higher skill ceiling. Some players can barely build, and some players build really fast. If you’re a good builder, you can easily build a fortress. This is a huge advantage when the circle becomes smaller and end-game is near. You stand in your fortress and kill the last couple of players, which makes you the winner.

Bilderesultat for fortnite building gif

What makes the Battle Royale game mode so appealing is the fact that when you win, you win big. You normally spawn in with approximately 99 other players (a total of 100). Your goal is to kill as many as you can in order to be the last man standing. The feeling of being the best of 100 is pretty good. It’s a huge sense of achievement.

It’s hard to say when Battle Royale exactly started and it’s certainly not any easier to say when it will end.

Game Genres

I’ve been unable to attend to all classes as I’ve been having the flu the last couple weeks. Therfore I have to catch up on lectures and reading. Why not do a little bit of both in this blog-post?

As the title suggests, I’ll explore the different genres games have to offer. Genres are not necessary to simply enjoy a game, but they can be helpful when it comes to studying them.

The first thing needed is a definition of the term. According to Understanding Video Games, a genre is «a category based on certain shared characteristics.» Four different genres were presented during lecture: Action games, adventure games, strategy games and process-oriented games. According to the definition of a genre, each category have the same characteristics.

Action games are intense and involve physical drama. They require mot-sill and hand-eye coordination. A few examples of action games would be Pac-Man and Red Dead Redemption. Both of those games are in many ways different, but they still share the same characteristics.

Adventure games require deep thinking and great patience; involve mysteries and puzzles. In my opinion, terms like «deep» and «great» are vague and can me interpreted differently. Regardless, a decent defintion. Examples would be Maniac Mansion and Dreamfall: the Longest Journey.

Strategy games are like a game of war, but the player resembles the General; conflict on a map (resembling classic board games). There’s an important to distinguish between an RTS (real-time strategy) and a TBS (turn-based strategy). In an RTS the fighting happens in real-time, such as in Warcraft and Age of Empires. The most popular TBS would be chess. Each player got as much time as they want to plan their next move (unless you play speed chess). An example would be Civilization and Heroes: Might of Magic 3.

Process-oriented games is the last category. In those, the player plays with a system. It could fit the definition of a toy to play with; the games lack consistent criterion for success. World of Warcraft is an example of a game like this. There is no specific goal. You do quest after quest, dungeon after dungeon, raid after raid. You grind.

Those were the genres we were introduced to during lecture. I’m quite familiar with those terms as a gamer myself. Seperating games into four genres isn’t much, but it might help someone to do the studying needed. How you categorize something might depend on what research you’re about to do.

When I play games on my computer, I mostly use Steam. Steam is a platform that distributes games online. As of today, I have 234 games in my Steam library. The reason I’m mentioning Steam is that I like how they categorize their games. They don’t only have 4 genres, but way more. I’ll show the main genres below.


Here are action, adventure and strategy games once again. World of Warcraft would go into the definition of RPG, Massively Multiplayer and arguably action and strategy.

Steam don’t just operate with these few genres. As stated in the beginning of this post, a genre is just certain shared characteristics. A genre can be pretty much anything. Below are some more of the genres Steam uses. Those are certainly not all of the genres, but just a few. It might be a bit hard to navigate through all of those, but it can definitely be beneficial to operate with this many categories. If I think females are not represented enough in video games, I can click the «female protagonist» category and play more female oriented games. It’s a quite specific category, but they can be very helpful if I want to play a specific kind of game.

Just because some of these categories are quite specific and narrow, doesn’t mean a game only can be put in a single category.

Let’s take a look at Elder Scrolls: Online, which is a game quite similar to World of Warcraft.


This game is considered as an RPG, open world, MMORPG, fantasy and an action game. If I click the + sign, I can see even more characteristics this game has. It’s worth to mention that all of those categories are defined by its users. I’d say all of those categories applies to World of Warcraft as well. It’s not just a process-oriented game.

My point with this post is that genres aren’t set in stone. A genre is just certain characteristics some games share. A category can be wide, but also quite narrow and specific. What genres you’d use depends on your kind of research as a student, or what kind of game you’d want to play as a gamer.


Understanding the Gamer

I’m finally back to writing blog-posts after winter break. We’re finally done studying digital art for a while (don’t get me wrong, I love digital art too), we’re now on the topic of video games. This week we went through the four first chapters in Understanding Video Games.

Our lecturer brought up four terms this week, describing four different kinds of gamers:

Casual Gamer:  a casual gamer has a casual attitude to gaming. It is something of a light hobby, used primarily to unwind and relax. This person won’t really know very much about gaming, as they will not actively attempt to research anything. Their motivation is more about relaxation over “challenge”.

Social Gamer: A social gamer is one who is motivated by connecting with other people through gaming.  Their gaming habits are determined by their social circle. They tend to play multiplayer games ranging from first person shooters like Call of Duty, MMOs like World of Warcraft, MOBAs like League of Legends, and cooperative worldbuilders like Minecraft.  They are drawn to games with a strong online community.

Specialist Gamer: The specialist is a less a hobbyist and more of a passion player. The specialist gamer knows what they like.   What sets a specialist apart is the focus on getting the most out of their gaming experience.   They are not looking to play every game, they are looking to truly and fully play every part of specific games.

Expert Gamer: The expert gamer is not specifically someone who is highly skilled at games.  Rather, they enjoy reading about games, researching games, and following the video game industry. The expert gamer enjoys reading gaming-related websites, posting on gaming forums, watching trailers and “Let’s Plays”.  They love game conferences (by watching them live or attending them in person) in order to know about as many games as possible.

What she found surprinsing was that many of the students put themselves in multiple categories. In class I defined myself as a social, specialist and expert gamer. I’ll try to explain why.

The key to being a casual gamer as far as I understand is having it as a light hobby. Gaming is more of a passion to me, not just any hobby.

I place myself into the category «Social Gamer» as I mostly play cooperatively with friends using voice-chat. I’m a fan of games like Call of Duty, MMOs, MOBAs and Minecraft.

Not to sound narcissistic, but I’d like to call myself a specialist as well. As said, gaming is not only a light hobby, but more like a passion. I definetly know what I like and try to get most out of the gaming experience. That being said I like to play many different games. I own a couple hundreds different games on each of my consoles in addition to my library on Steam.

That being said, I have a couple favorites I play way more than others. Those are the games I like to read about.

I feel it’s a bit wrong to say my favorite game is Call of Duty. but it kind of is. Call of Duty is an FPS published by Activision. What’s special about Call of Duty is that they release a new game every year, but they’re not always developed by the same people. I only enjoy the games developed by Treyarch. My reasoning for this is because of their zombies game mode. Other Call of Duty developers have attempted making similar game modes, but have all failed. Their mechanics, dynamics and aesthetics are all completely different (in my opinion) to Treyarch. Call of Duty Zombies (by Treyarch) has a really complex story-line and gameplay which I love to read about and watch videos on. I need to watch every game conference and read every leak about those games. This is why I also identify as an expert gamer.

Learning about the history of gaming in lecture made me think. Pac-man is all about getting points and running from ghosts. It might be weird to compare those two, but I think Call of Duty Zombies and Pac-man are really similar to each other. The goal is to get to the highest round possible and kill zombies in order to get points. In all essence, they’re pretty much the same. Although Call of Duty Zombies also have huge easter eggs which trigger difficult and long quests which makes this simple concept of just getting to the highest round possible much more fun. I won’t go too in-depth, so I’ll wrap it up here.

Bilderesultat for call of duty zombies mob of the dead

I guess the underlying point I’m trying to make is the fact that making definitions and terms for everything might not always be the best solution. Sure, they can be helpful, but making accurate terms and definitions is really hard. Putting people in different categories is rarely a good idea. Although I do understand this was all done out of curiousity, wondering how serious the different students took gaming.

The answer to that question is that I take gaming quite seriously, and I believe most of the other students take gaming just as serious.


Nosedive is the first episode of the third season of Black Mirror. As this episode got talked about in class, I found it fitting to write a post about it. Especially since it’s highly relevant to what we’re learning at the university. I’m studying Digital Culture, and this is one of the most significant themes throughout Black Mirror.  I assume most people interested in Digital Culture have seen this show by now. If not, you definitely should!

Spoiler alert! I’ll start off by explaining the essence of the plot of this episode. The main character is Lacie Pound (played by Bryce Dallas Howard). She’s in a society where everyone use a technology which lets them share their daily activities and rate their interactions with others on a scale from one to five. Their average rating is visible to others and has influence on their social status.


I won’t go too deep into the plot, but when we first meet the protagonist, she’s at 4.2. As everyone gets rated upon interactions, it’s natural to strive for becoming better. Lacie is no exception. She strives for perfection, but after a while she ends up below 2.0. Everyone looks down on her and she starts not caring about her rating at all. It’s all fake.

The point I’m getting to is that the society Lacie lives in isn’t that different to the one you and I live in. Obviously this episode push things to the extremes, but those two societies are essentially the same.

The closest technology we got to what Lacie got in this episode is apps like Facebook and Instagram. We show off our daily activities and hope to gain as many likes as possible. If you’re a person who gets hundreds of likes on everything you post, you probably have a high social status. The importance of being liked is not as significant as it was to Lacie though. In Lacie’s case, a high rating would mean privileges in goods and services. We’re luckily not there yet. This results in a «fake» society where everyone pretends to like each other. We pretend to enjoy others company when we don’t. Respect is important, but there’s no reason to pretend everything’s fine and dandy when it’s not.


One of the most memorable scenes for me was when this guy at the office where Lacie worked offered her drinks to be kind. She gladly accepted. As Lacie was new there, she didn’t know this was a guy with a low rating. People weren’t supposed to talk to him. This of course, resulted in people giving Lacie low ratings as well. She gave in and stopped interacting with this guy, despite of him trying his best to be nice.

Social media don’t have this extreme power yet fortunately. We have a social hierarchy in this  society as well. There are people we want to talk to, and people we’re supposed to not talk to. We’re not supposed to talk to people qualified as «outcasts». Whether it’s the nerds at school or the homeless beggars on the street. They’re probably nice people, but if you talk to them, you’ll get down on their level. If Lacie interacted with people with low rating, people gave her low ratings as well.


I just wanted to write some random thoughts regarding digital culture and the society we live in and could live in sometime in the future.

Don’t get too caught up in your phones. They’re good to an extent, but it’s important to not forget to be alive. Don’t care about what others think. Don’t be afraid to be yourself.

Keep a zen state of mind. Live!

Technology and Tradition

This post was supposed to be published last week, but unfortunately it wasn’t. Despite of this I’ll keep my head up and do the best out of it.

This week in class we watched «Sky Magic Live at Mt. Fuji». This piece of art is a live performance of MIDI controlled LED flying machines, accompanied by Shamisens, the Japanese traditional guitars.

Bilderesultat for Sky Magic Live at Mt. Fuji : Drone Entertainment Show

What left me off with the greatest impression was how the rhythm of the music is incorporated with the beautiful light show. Having Mt. Fuji in the background is just the cherry on the cake.

«Spiritual» is one of the first words that come to mind (for me at least) when thinking of significant themes. They are after all playing traditional acoustic guitars in robes by Mt. Fuji. The theme is certainly spiritual and embrace Japanese culture.

What’s not so spiritual and traditional is the MIDI controlled LED drones. Japan as a culture already blend tradition and technology increcdibly well. This piece is a perfect example of how beautiful it is. To just illustrate what I’m talking about, I’ll show two different pictures, both of Japan.

We also talked a little about how Bergen is covered in street art. A couple days later I chose to not take this for granted, and take a couple pictures on my way to the University. Here are some of the pictures I took:

Now we’ve looked a bit on both traditional and digital art. They’re not really that different if you think about it. Digital art may be characterized as interactive, participatory, dynamic and customazible.

In my opinion this is the case with street art as well. At least to some extent. I could make the point that all art is interactive as art has to be interpreted by someone. When it comes to street art I don’t have to make this point. Artists can use walls to paint on. Those walls are designed by architects and may be considered art in themselves. Thus we already got two layers of art upon each other. Artists interact with each other.

If the art is not wished upon a wall, it may get painted over. Therefore it’s dynamic. It changes over time.

Other graffiti artists may also participate with their art upon/beside art that’s already there. This is not always successful, but definetly can be.

Graffiti can also be customized in a sense.  Sure, it can’t be edited in the same sense as digital art can, but it can be customized by coverups, and re-doing. Unfortunately spray cans don’t come with undo-buttons.

Alchemical Memes


It’s weekend again, and it’s time for another blog post. This is my second post on this blog, any blog for all that matters. So it’s safe to say that I’m still not used to be writing like this.

I want to start off by saying I love the theme of the class. That might be the reason I did five DDAs this week. Despite of me doing five, I’d like to only show four of them in this post as these are directly related to alchemy, one of the themes for this class.

Finding symbols and songs related to alchemy wasn’t hard for me at all. I instantly knew what songs and symbols to use in my DDAs. Ghostemane is a musician I enjoy quite a bit. One of the central themes in his songs is alchemy. He often refers to alchemists like John Dee. That’s why I used The Monas Hieroglyphica in one of the DDAs. I’m also a big fan of Harry Potter, which is the reason I used the symbol of the Deathly Hallows. This symbol also has striking similarities to the #NetNarr logo.




The other theme for #NetNarr is mockery and foolery. «Narr» in Norwegian means exactly this. It can also mean jester and clown. You get the point. We like to have fun in this class. When you combine this with Digital Culture you get memes.

According to Oxford Dictionary a meme is «an image, video, piece of text, etc., typically humorous in nature, that is copied and spread rapidly by Internet users, often with slight variations.»

I found it quite exciting to make memes in class as I both make and look at memes on the regular.

Below I’ll show a few memes I made in class.

Here are three of the memes I made. Doing DDAs and writing blog posts are both important things in #NetNarr. Therefore I chose to make a couple memes about this.


It has been a bit of a struggle to get the books I need for class. Of course I had to make a couple memes of this matter as well. I just recently got my hands on the last book I needed.

I think it’s time for me to end this post. Here’s a last meme for you to enjoy.


Current State of Mind

This is my first post on this blog. I’ll be writing blog-posts weekly throughout this semester in Networked Narratives (Digital Genres). I look forward to writing these as I’ve never had a blog like this before. My goal is to reflect upon what I’m doing in class, hence the name “Academic Reflection”. This will be an educational experience I’ll most likely gain some knowledge from. Hopefully I’ll also grow as a human being. Only time will tell.

Getting started in class wasn’t too hard, despite of not being able to get all the books needed for class in time as they were sold out. Thus far I’ve gotten two out of three books. Unfortunately the book I’m supposed to read for next lesson is yet to arrive. That doesn’t mean I’ll take time off though. I still got many books to read!

In addition to this blog, I’m going to be active on Twitter. This week I’ve participated in two Daily Digital Alchemies (abbreviated as DDA). Each DDA is a task related to NetNarr. Here are my two contributions of the week:

Dr. Zamora’s take on the class is intriguing. The reason I’ve made this blog and Twitter account is because of her. The concept of being interactive through social media in an academic environment is new to me. It certainly makes sense to not only read about Digital Culture, but also to participate in it. I’m excited to say the least. I look forward to see where all of this is going.