All posts by ingridhauaa

Touching Through the Computer – The Brutality of the Click

Carrying on with discovering what electronic literature is all about, I’m now going to give a brief analysis of a chosen elit piece that I found interesting. I will also include an elit piece that I’ve made.

So let’s get crackin’

walking

“Toucher”
The electronic literature piece “Toucher” is created by Serge Bouchardon, Kevin Carpentier and Stéphanie Spenlé in 2009. I would argue that this elit piece is highly interactive. As soon as I clicked on the piece I had to choose how I would like to read this text. In order to read a text or hear a sound, in other words, interact with a text I have to use the mouse on my computer. The first thing I see in “Toucher” is a single hand where the words “Move”, “Caress”, “Hit”, “Spread” and “Blow” are written on each fingertip. As I click on these I’m shown a description of what to do in order to read the specific text. For instance in “Move” I initially see the sentence “Do you touch me when I touch you”. If I use the mouse on my computer to move over the words in that sentence it will change and create a new meaning. I felt that “Hit” was the one that stood the most out because in order to read the text I had to hit a fly that was moving. As the fly was moving the screen was filled with a lot of “Z’s” and the buzzing sound of a fly was heard in the background. In my case, I clicked the hell out of that fly to see what was written behind, which later made me think: “this is exactly how I click my way through the Internet, just in a slower tempo”. How I see it, this entire piece is making connections to the brutality of the click – how we maneuver through the Internet with multiple clicks, and that we have to click the links in order to see what’s on the other side.

Reading a text as a digital reader differ from the “original” reader. In contrast to the first physical act of reading a book, by touching it and turn the page, as a digital reader, or in other words, experiencing “Toucher”, the physical act of reading requires a mouse, a microphone and a camera. The interactivity lies in clicking, moving and swiping the mouse in order to read the text behind. What I liked the most about “Toucher” is the meaning, or at least my meaning, behind this piece – how we click our way through the Internet to discover what’s behind the curtains.

Click

Making a hypertext story
We were offered a chance to be creative by either trying to make a twitter bot, participate in the current #Netprov or try to make a hypertext story. My attempt on making a hypertext story is not a great one if I would say so myself, my I quite enjoyed trying. I tried the inklewriter application which was a fun forum to tinker in. I focused more on the process of making electronic literature rather than the content. At least I made something that might be presentable, but I for me the most important part was to learn how to make a hypertext story. I also feel it is connected to the analysis written above because a hypertext is connected with the click. You chose which link you click to create a story. In my hypertext story I provided two alternative stories. The link to the story can be found here. As Mia explained in here latest post, a hypertext story can easily be created. You could even use Google docs or Google slides. It was fun to have a chance to be creative. Even though we didn’t have any lectures for three weeks I sure did learn a lot about the possibilities within electronic literature.

So this is officially the last blog post I will ever write in this course. It has been a great way of learning the content in this course and a great tool for being creative. I had a lot of fun making memes and gifs and I’m glad I chose this course as an optional subject. I’m now signing off and will prepare for the final test – the exam :’)

29qmou

 

 

 

Edgy Red Ridinghood

hay

This week we started learning about electronic literature and Mia covered different sub-genres like hypertext fiction, kinetic poetry, interactive fiction and generative fiction. What I like about electronic literature is mostly the interactive aspect of it. For example, when reading a poem online, I can both read it and interact with it, which I think can be a fun way to read and maybe read even more.

Electronic literature is not quite new to me, I know there’s a lot of texts online these days, but I didn’t know that the literature would be interactive and dynamic. I mean it’s literature – you read a poem or fiction – but the texts is incorporated with different kinds of graphics that supplement content. This is how I see it of course and I have a lot more to learn but by checking out the Electronic Literature Collections you get a good understanding of the concept and the extent of electronic literature (mind blow).

Mind blow

Electronic Literature Collections has three volums, whereas the first volume was published only in 2006 showing that electronic literature is still a pretty new “phenomenon”. We were shown a few examples from those three volumes of electronic literature and I especially liked the RedRidinghood by Donna Leishman. In terms of the graphic of this piece I found it kind of “edgy”. Red Ridinghood looked a bit rebellious which really is the quite opposite of the original Red Ridinghood-story. That’s not a bad thing – it makes the story more interesting. What I also liked about it was the interactivity in a form of deciding how the story would unfold. By clicking on various “buttons” or “choices”, the story would maybe show an optional narrative that wasn’t expected.  RedRidinghood by Donna Leishman is like a remix of the original fairy tail. It’s the same story only with additional narrative I would say.

I’ll pop up next week for the last (ALREADY?!) blog post. See ya later<3

Laterz

 

 

 

Empathy Games

Hello!

27uha3

Easter is over and it’s back to normal routines… (*shedding a tear). My cold is steadily backing off and summer time is in the horizon (but what’s up with snow in Bergen in April like stop plz) so things are looking good. Before Easter break we covered empathy games in lecture (wasn’t there due to Mr. Harry Styles ❤ in Oslo) and I find the topic interesting because, first, of what empathy games means, and second, it’s maybe something that’s not so known for majority of people and it’s something that should be more spoken of I would argue.

Empathy
“Empathy” is said to be a skill – the skill to imagine yourself in a situation. Eric Bartelson writes in Empathy Games: Birth of a Genre that empathy is the experience of understanding someones situation or condition from their perspective. You place yourself in that someones shoes and feel what they are feeling. The chance of you fully understanding and feeling what it means to loose a child to an illness that’s beyond your control might be impossible, but at least you can imagine the pain and heartbreak that parents go through when it happens. There’s two types of empathy: “cognitive” is understanding another’s perspective and identifying with that person, and “emotional” which is being affected by another person’s emotional state.

Empathy and Games
People can play video games in different ways depending on which empathetic method you use. You can either use a cognitive method where you play the game as the main character or you can use a emotional method where you play the game as a separate person who is helping the main character. The experience you get of playing the game differ depending on which empathetic method you use.

Empathy games helps with gaining situated knowledge (knowledge can only be objective when it’s paired with a particular perspective that makes it true) because they bring to light situations that the player would not normally experience. These kind of games is confronting players with real human issues. Things like depression, alcoholism, bullying, terminal illness or suicide. Often very personal stories that have shaped the life of the game designer.

A question that came up in lecture concerning empathy and video games is: can video games induce empathy because they place the user in a complex scene? Ryan Green says “when someone talks about a video game, they use the pronoun ‘I’. It gives you a platform to create immersion and engagements – a new level of empathy”. He also stated that he find the title “Empathy Games” to be very descriptive and appropriate for what they’re doing. He states: “I believe we can benefit as humans by taking time to ‘sit in the ashes’ with someone. Often people just need love. They need you to sit, to be quiet, to give them a hug and listen to them an to cry with them. I think empathy games can offer the opportunity to practice this kind of care”.

Ryan Green is of course the creator of the empathy game That Dragon, Cancer, a game about a young boy suffering from terminal cancer. The boy, Joel, is Green’s son. He was 1 year old when he was diagnosed. Joel was in and out of the hospital on a regular basis for treatment and it was around that time that Ryan Green startet development on That Dragon, Cancer as a way to cope with the situation. After three years of fighting the cancer Joel died. The game will go on to comfort those who are in the same situation as the Greens were, to give them reassurance that they are not alone in their struggle. Furthermore, the game will also reach a much larger audience that has never experienced this.

27t639

Empathy Games
I played the empathy game Spent which is meant to put you in a place of decision making as a poor person living in America. This is something that’s present i modern America and it makes me think of how privileged and lucky I am coming from Norway. When I played I felt frustrated, sad and like everything was working against me – hopeless. I can of course only imagine how it must feel like having to constantly stress making money so you don’t have to be homeless. Sure, I might not have all the money in the world being a student, but I will never have to fight to avoid being homeless.

Another empathy game I played was Syrian Journey which was awful. It took me about one minute and it was game over. This game made me frustrated and hopeless, but also angry because in real-life Syrian refugees experience this. For me it was game over when a stranger took my money for the boat ride and I was stranded in Turkey with no money. I can just restart the game and try again. That’s not the case for Syrians and I feel the frustration, sadness, hopelessness. The constant struggle of deciding to trust strangers that’s not trustworthy and knowing that you might die trying to save yourself from a meaningless conflict is something I’ll never understand. Also having not experienced war close up I could never argue that I can understand. I can only empathize.

Make Bank
Lastly, I just want to add that I tried the make bank for the first time. I chose the make GIF It All Together: Digital Art/ Digital Life. The purpose of the make was to create an artistic statement or position about digital art or the theme of digital life. I believe it was an ok first attempt although my take on this might not be exactly the point of the make. I will anyways share it, just click the link below 😀

http://make.arganee.world/examples/procrastination-caused-by-the-digital-life/

Weekend

 

 

 

 

 

 

 

 

Easter Break!

Finally, easter break!

Unfortunately, this has to be a short blog post because i’m sick and have zero energy… We’re still covering aspects of video games in lectures, but at Tuesday we went to Mia’s exhibit – “Texttransformations” – which was pretty cool. I thought it was cool the way she visually displayed a “thought” digital network with the red thread, and also, that she incorporated old forms of textuality in her installation showing the ways of organizing information in the past and pointing to the ways we communicate today. She also incorporated “found objects” from the archives of the Humanities Library making a DADA sensibility of taking a object that seems functionary but reinterpret it in an artistic space to produce new forms of meaning. I took the picture below showing an old Remington typewriter Mia used in her installation. It was stationed next to the modern computer showing kind of a nostalgic illusion of how we used to write.

IMG_6254

I’ve continued to post a few #dda’s on Twitter which I’ll share with you.

I thought this was a fun #dda because I haven’t played in AGES. The #dda said we should play for 10 minutes but I think I played for about an hour. I’ve also taken up some time playing games on my phone. There was this game “Temple Run” that was widely popular a few years ago and know I’m playing it for fun (and when I’m bored and want to pass time). Still a casual player. But I got the gaming bug hehe.

I’ll leave you here with this and play some Tempe Run pretending I’m one of the gamers and hoping I will recover from my severe (exaggerating) cold and continue to enjoy my easter break in the sun 😀

God påske!

Monsters Are Not Created Here

We’ve been continuing learning about different aspects of game theory like game genres, game aesthetics, game history, and video games as cultural object. Considering I’m a noob at anything when it comes to any knowledge about video games, I find mostly everything we learn about in lecture very interesting. Hearing from other students in class about games they play, makes me understand better how big this gaming community is, and also why they choose to play specific games. I’m not going to lie, I spaced out a little bit when a guy talked about World of Warcraft, not because it sounded boring, but MAN that’s was a lot to keep track of (still interesting<3).

As I understand, an important part of why a game becomes popular has a lot to do with the aesthetics within the game. Also, in that way it’s said to be easier to categorize video games genres. I’ve never really considered such a thing as video game genres, but then again I DON’T REALLY HAVE A CLUE. Categorizing video games into genres seems to be more complex than categorizing, say, films into genres. Sure, video games probably includes action, drama, and science fiction, which are a few common film genres, but I sense there’s more aspects in games compared to films that should be considered when talking about game genres – which is were game aesthetics comes to play.

Now, I watched the youtube clip Mia included in lecture: – “Aesthetics of Play – Redefining Genres in Gaming” (https://www.youtube.com/watch?v=uepAJ-rqJKA) a second time because one, it seems like an important part of video games, and two, so I could get a better clue to why aesthetics in video games is essential. Aesthetics in video games is the underlying emotive reasons we go to that game, or said in another way, the elements included in a video game that attracts us to that game. The youtube clip showed us 9 types of aesthetics that can be included in a video game, and in short those are: – sense pleasure (game that stimulates your senses i.e. sight, sound, touch, taste, and smell), fantasy (game that allows you to step into a role that you can’t participate in real life), narrative (game as drama), challenge (game as a obstacle course), fellowship (game as a social interactivity where you as a groups work together to achieve a goal), competition (game as expression of dominance), discovery (game as uncovering the new), expression (game as a platform to express yourself), and finally abnegation/ submission (game as pastime).

I did get a better understanding of game aesthetics by watching the youtube clip, and also why game aesthetics should be taken in consideration when discussing game genres. For instance there are a few core aesthetics that almost every game within a genre will have in common. By looking at game aesthetics we are able to know that certain games within a game genre don’t fit in with the rest. Therefore should game aesthetics be a tool to define game genres. I may be wrong about this (read: noob) but it’s at least how I interpreted it.

Finally, I would say that by learning about game aesthetics I can understand better why people choose to spend a great amount of their time playing video games. There are reasons, emotive reasons, to why people go back again and again to play games. I keep saying I find a lot within gaming interesting, but I think that’s because the reason for playing a video game is much for the same reason why I keep spending A LOT of hours on Netflix binge watching Game of Thrones for the third time or watching all of the Marvel Comics movies. Maybe not exactly the same, but you might see what I’m getting at. Content in films and tv-series can touch upon an important, maybe difficult, real life issue for example mental health, LGBTQ rights, race issues and so on. What stuck with me from Thursdays lecture was that video games can do exactly the same. The game Senua’s Sacrifice is a video game that, among other things, raise awareness of mental health. Senua struggle with psychosis which leads to a important thing in real life; people dare to talk to other people about the issue and people may be able to really UNDERSTAND and get a sense of how it’s like to have a mental health problem. I won’t go in dept with this because I might misunderstand things and I don’t know that much about this game but I liked the idea of this game. And lastly, I think Senua’s Sacrifice is a great example of showing that video games can be a place for learning, and not a place were monsters are created…

(“Video game violence and glorification must be stopped — it is creating monsters!” – Donald Trump on Twitter, 2012)


I’d like to end this blogpost with a throwback to last blog post where I argued i’m definietly a casual gamer… I have solid proof this time that I am indeed a casual gamer.

 

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Definitely a casual gamer

This week we started the first week of discussing video games. Mia started the class by asking us what types of gamers we are; a casual gamer, a social gamer, a specialist gamer, or an expert gamer. I don’t consider myself a gamer since I barely even play a game on my phone, but since I time to time play a game on my phone to pass time, I guess I’m a casual gamer. The definition of casual gamer is; «has a casual attitude to gaming. It is something of a light hobby, used primarily to unwind and relax. This person won’t really know very much about gaming, as they will not actively attempt to research anything. Their motivation is more about relaxation over “challenge”». This pretty much sums up my relationship with games. I have no idea what they’re talking about in lectures when they explain the gaming language. I’m a noob (?). Actually, I don’t know anything when it comes to anything about video games, but I’m excited to learn. I haven’t really played much video games growing up, but as a child I spent a good amount of time in front of a gigantic computer playing my favorite games «Tarzan» and «Flåklypa».

Tarzan 2
(From «Tarzan»)

In «Tarzan» I reached a new level every time I succeeded a challenge. The ultimate climax was when I had to fight the leopard «Sabor» (that was terrifying), and if I remember correctly that was the last level so if I won the fight with Sabor, the game ended. I played that game over and over. When I play (and played) games I don’t put any thought on the concept of games and go deep into how it is made and everything. I just play games. 

I’m excited to learn more about video games, because I’ve always had a straight forward mindset on games – that it’s just a game. But going to class and learning that there’s basically four types of gamers makes me understand that video games is a big part of someone, just as watching films and research how that film came to life and who made it happen is a big part of my life. I learned in class this week that making a game is very similar to produce a film. They use real people to construct the characters of the game which I thought was cool.

The more I think of it I would argue that we can compare some of the reason why we study films and video games. In Media Science we had one lecture where we learned a bit about the history of video games and why to study video games. Also, an important part of Media Science is that we learn about medias possible influence on the audience (us who are exposed to media content). Films and video games is a form of media and therefore we can study how they have an influence on the audience (or the player). In my opinion it’s an important aspect of why we study video games because I assure you there’s many people who thinks that video games (especially the violent ones) have a negative impact on the players. It’s a traditionally based notion that children who are exposed with violent media content easily just imitates that violence in real life. It was so when films came to life in the early 1900s. The «elite» in that society believed that films had a negative influence on the viewers, especially on children. There was of course the fear of children imitating the violent content of the film in real life, but also that watching films made children more tired, or they wouldn’t perform as good in school. We don’t really talk so much about the «negative influence» from films on children today because a huge amount of film studies and experiments shows that people basically just see a movie to relax and have a good time. Also most of the time a film cause people to come together and discuss the possible message of the film and creates a social platform where people talk about something they’re passionate about. But I believe some of the same notion about films in the past is present when we talk about video games today, and therefore it’s important to find out what really goes on when we play video games.

There’s going to be exciting times ahead for me in terms of learning new stuff. In 99.9% of the time I have no idea what people are talking about in lecture, but this should be fun.

266igx

 

A lot of words about selfies

«A photograph that one has taken of oneself, typically one taken with a smartphone or webcam and shared via social media» 

Picture of your face
The quote above is from the English Oxford Dictionary of the word selfie. Actually, when I think of selfies I think of Kim Kardashian. Why? Maybe just because she has published a book where she shares her favorite selfies of herself. Anyone who follows Kim K on Instagram knows how her selfies look. And many copy her style of taking a selfie – high angel and perfect lightning to make your face shine and look good. Personally I go for the «ugly» selfie. You know, when you don’t make an effort trying to look good when taking a picture of yourself. I follow a lot of people on Instagram who doesn’t take themselves so highly and occasionally takes a selfie where their double (or triple) chin is set free. @piateed and @ulrikkefalch is two examples.

To me, a selfie is just a picture of ones face where you look nice. I would argue that a selfie doesn’t really say anything about who you are because all the «viewers» of the selfie can just see your face. The selfie represents how you look, not who you are. Taking a selfie is something that I just don’t do. I don’t take selfies ever. When I’m alone and try to take a selfie, I delete it after because I think it’s awkward. I don’t know why I think it’s awkward, it’s just not in my nature to take a selfie where I smile and look nice. There is something about the things you have to do in order to take a selfie – high angle, perfect lightning and steady stare into the camera. I don’t mind be taking photo of or joining a selfie, I just can’t hold the phone. It sounds like I have a fear or phobia of selfies and I sound very negative. But I don’t judge other people taking selfies and post them. I kind of admire their ability to just throw out a picture of their face. I guess selfies are not for me.

Anyway, you can imagine my reaction when Mia introduced us to her #SelfieUnselfie project. Now, I think her project is very fascinating, and I love the idea of taking a picture of something else that’s around you that can represent who you are instead of taking a selfie as a presentation of yourself. So that is why I will make an effort at contributing to her project, and crossing my fear of taking a selfie (very dramatic).

#SelfieUnselfie
So breaking down the #SelfieUnselfie project the way Mia describes it, I have to take or chose a «selfie» and reflect around what the image reveal about me, what message that image send to my friends and followers, and list other qualities or aspects of myself that are missing from that image. The next step is to take my «unselfie» which is then a representation of self that is not a self-portrait picture. The «unselfie» image is thought to be a representation of myself that is not my face, that is, I’ll present a part of who I am by taking a picture of anything that might represent me. I will then write a caption explaining my choices in rethinking the selfie, and why I made my «unselfie» the way I did, and finally, I have to post my work to a social media platform. If I understand correctly, Mia will showcase some of the contribution at the Bergen Public Library sometime in the spring.

My #SelfieUnselfie
I’m not sure if I’m done with my #SelfieUnselfie because I’m don’t know if we have to post this somewhere else or if this is enough to make an contribution to the project. But I have chosen my selfie and my «unselfie» for the making.

Processed with VSCO with g3 preset
I chose this selfie basically it’s the only one I have and I took it ages ago. I think I was doing school-work here so it’s a procastinating image as well. One of the aspects of the #SelfieUnselfie project is that I have to reflect on what message this selfie sends to my friends and followers, and to be honest, I have no idea. I guess the message is what you see. I have long hair, I smile, and I try to look nice. To me, the picture says nothing more than it’s a picture of how I look. I’ve never thought of a selfie as a representation of myself, not until now when I have to reflect about it. I don’t think the selfie represents who I am, just how I look. My selfie limits the possibilities to show that I don’t take myself so seriously in that sense that I’m not afraid to show the supposedly not nice pictures of myself (unlike the way society in general would like it to be).

IMG_6185
This is how my «unselfie» turned out. This is the place where I usually do my school work, hence the «uplifting» decoration. This is on my bedroom. I feel this image represent, or at least says a lot more about who I am compared to the selfie. Firstly I chose to put my computer with my headphones (which I’ve taped because it’s slowly but surly falling apart due to efficient use) and it’s Spotify we can see showing on the computer. The reason for including this in my «unselfie» is simply because I love music. Not just listening to music, but also to play music. I play the piano (not so much now since the piano has not come with me to Bergen), and I can play the drums, and amateur style on the guitar. I don’t think it’ll become a musician out of me, but I’d like to have a job where music is involved, such as in radio. I listen to a wide range of music genres, but I prefer classic rock, pop rock, sort of «throwback» songs, and classic sing-along songs. It’s not shown that good in my «unselfie» but the song category I show on Spotify is «Live/acoustic» because there’s not a whole lot more I love than going to concerts and experiencing live music.

Explaining the remaining aspects of my «unselfie» I like to decorate my bedroom with things i buy and with things that have been with me at a time thats memorable to me. So the Statue of Liberty crown, I bought when I was in New York for the first (and only) time, and I won the minion at a theme park in Oslo. I printed out several emojis when I first moved to Bergen because I thought it would be cool to decorate my room with emojis. I’ve decorated my whole room with random things that I just thought would look cool. I have managed to put a «The Purge»-mask from Halloween up on my wall and there’s a sombrero hanging from the lights that’s surrounding my bedroom ceiling. I have a lot of pictures hanging on my wall, and my bedroom door, of my friends, of Harry Styles, and of Harry Potter. The «decoration» you see in the «unselfie» is thought to represent my whole room and also a part of me. Obviously the Statue of Liberty crown, the minion, the Norwegian flag, the fake flowers and all that don’t match with each other, but I don’t want them to. I like it kind of «chaotic». What does this say about who I am? Probably that I don’t have a style, or that I have that kind of style. I would say that’s up to others to interpret.

Gosh this was a long blog post. Did not intend that, but I guess I had a lot to say about selfies. To round up this post I’ll include my #dda for the week which was probably not the best one I’ve made but definitely the one I appreciate the most 😀

Although the ski sport is more my thing, I watch a surprisingly a lot amount of curling. Love the olympics<3

Until next time..

Deep Dive Into Digital Art Stuff

Another week passes like Quicksilver…

Sky Magic
In lectures this week we’ve had two public #NetNarr FLASH close readings on Twitter where we shared our thoughts, impressions, and tried to interpret the works of digital artists. Especially, we took a look at Sky Magic Drone Ballet and Lisa Park’s Eunoia II. I really liked Sky Magic because it was so well thought out and great executed. I think the background music was awesome because I felt it hyped up the show (or the art). In general, everything was brilliant coordinated with the lights, music and movement of the drones, and it looked cool. I haven’t much experience with interpret art, if I have any at all, but I kind of understood that Sky Magic explored the lines between the real and virtual geographies. By using drones equipped with lights that was constructed in that specific way it looked like something that was not from this world. But at the same time they presented the art piece in front of Mt. Fuji which kind of balanced the line between the real and virtual. Maybe this art piece (or performance?) is trying to show that today, with all this technology, the lines between real and virtual is blurred, but they can mix together.

I noticed in lecture that it was challenging to write something about the Sky Magic because, personally, I need time to interpret things. In lecture it was kind of a rapid fire of commenting and sharing, so I didn’t contribute that much. But I like that we use Twitter for «communicating» or having a conversation, and in that way having a dynamic learning experience. Many of the people in the class have a lot of knowledge, much more than me, so I learn a bunch by reading some of their comments on Twitter and different blogs.

Gifs
We didn’t have lab this week but I was very exited to make gifs so I started already last Sunday to figure out a gif to make.

I didn’t make one that was relevant to the NetNarr course. However, I’m trying to come up with something. I think it’s easy to make gifs but for me, the hardest part is to think of a caption, especially one thats relevant to this course. Anyway, I had a blast making this gif.

Also I have not been good at #dda’s this week (strong comeback next week) but at least I know what a #dda is, compared to A LOT of other human beings. #knowledgeispower

24ddme

See ya next week!

A Internet-Ocean of Artistic Production

Aura
In lecture this week we’ve learned about the image relative to the digital revolution. Walter Benjamin’s essay «The Work of Art in the Age of Mechanical Reproduction» discussed the impact of reproduction brought about by the then «new» media of photography and film. Benjamin claimed that original art had lost its «aura» because of the ability to copy and mass-produce art. In Benjamin’s eyes an artwork in time and space, «its unique existence at the place where it happens to be», constituted the authenticity, authority, and «aura» of the art object, which now seemed to be ruined by the possibilities of mechanical reproduction and the creation of identical copies. The digital platform allows images to easily be digitized through scanning and then become available for copying on the Internet. I totally understand what Benjamin was talking about. Today we can search on Google for «Mona Lisa» and be exposed of thousands of copies of the painting as well as her dabbing, takes a selfie or having a mustache. This might be random but when thinking of the aura of an artwork I think of the TV-series White Collar where Matt Bomer’s character «Neal» is a highly intelligent and multi-skilled con artist who forges a lot of famous art pieces to the extent that an art-expert or can’t see that whatever he is forging is fake. Can’t anyone sense the aura?!

PressPausePlay
I also watched the documentary PressPausePlay which I thought was brilliant in terms of explaining the digital revolution and artistic production, both as it was before and how it is today. The Internet really did/does change the way artistic production is made, distributed, shared, seen, and so on. Changes in technology makes it possible for artists to make use of the new technology and make something/anything. In music production for instance, technology makes it possible to «smooth» over defects when recording a song to make it sound perfect. But I agree with Moby – I think the imperfections in a song makes a song perfect. Regardless, anyone can make art even from their home. I looked at my App store on my computer and guess what; «Logic Pro X» a program where you can make music is at the top list. You can buy and download a program for making music and get started. Amazing? Maybe. I love that its easy to have the possibility to do something you want to, but at the same time, do we want everyone to have the possibility to make music? Someone said in the documentary about all the talents getting lost in the non-talent. Because literally everyone can make something and put it out on the Internet. It doesn’t matter if it’s good or not. The ones we’re supposed to notice (the good talented creative artist) may be lost in a Internet-ocean of non-talented people (no offense).

Meme
On another note.. we made memes this week.

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Bad Luck Brian is one of my favorites memes and we also have a similar version of him in Norwegian called «Uheldige Olga» which is quite funny. Also, I’ve always thought that memes just served as a entertainment for us, as something to makes us laugh. Thanks to Leonardo Flores I know that meme is electronic literature. Memes will probably always be based on humor but it is also expected to become more intellectual an philosophical, at least for us Netnarr-folks. I think making memes is a lot of fun and if I’d know that making memes was that easy I would’ve probably have had loads of them in my archive. In any case, I’m in the works of making Gifs as well, but I’m not quite finished. Perfect artistic production takes time.

Until next time..

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My version of everything

How do I start a blog post? Hello? ❤ 😀 ❤ 😀

This is my very first blog post. Ever. Never had a blog, but this is exciting! My name is Ingrid and I’m pursuing a bachelor degree in Media Science at the University of Bergen, but this year I’m taking so called «free study points» (directly translated from norwegian heh) meaning I can choose whatever course I want. This fall I will hopefully be going to Denmark to study abroad for a semester which i’m very excited about! I chose to take the course Dikult103 (or NetNarr) just because it seemed like a fun course to take, and also it can be relevant for my own degree. However, Dikult103 is a more creative course than Media Science meaning we will be making memes, gifs and such, which will during this semester appear on my blog. My experience with photography, drawing and creating things is very limited, that is, I’m not good at it. So I had some concerns whether or not this was a course for me because I don’t consider myself an artistic person, but I can sometimes be creative… I think. In my first lab session with Mia I said to the group, as we were introducing ourselves, that I’m not an artistic person, and I often just post silly, funny-to-me pics with bad quality on Instagram (It’s ingridhauaa if you want to check out lol). But Mia said that she believes that there’s an artist in everyone of us, and just because someone draws a lifelike horse and I draw a not so lifelike horse, that’s because it’s my version of a horse (she said something like that). So I took what she said to heart and I’m more confident now that I will be able to make something creative. My forte is probably to make something that’s funny (at least to me) but we will see what this semester will bring to my, hopefully, creative side. So the time for my version of everything in meme making, gifs and daily digital alchemies can start.

I was looking at the dda’s at a very late thursday night trying to figure out what I could produce because I had to put something I had made on this blog post and also we have to tweet at least 1-2 dda’s a week. Well… I found #dda55: «Find an image of a well known figure, add to it a famous quote by someone related in some way to the figure in the image and then attribute the quote to a third, related figure.» 

Not sure I did this right, but at midnight at Thursday I thought this was hilarious. I would argue that former president of USA, Barack Obama, and current president, Donald Trump is connected…. and Lord Voldemort to Trump. It’s not the best dda because I would say that Voldemort isn’t related to Obama, but bear in mind that I made this at a very late hour and the thought of connecting Voldemort to Trump seemed… appropriate. I would also argue that the quote from Trump about him wanting to see Obama’s birth certificate isn’t a famous quote, but it certaintly got a lot of attention. Being a Norwegian, I get the feeling that most americans try to make the best out of «their situation» by joking a lot about Trump. So by comparing Trump to Voldemort is my small contribution. It’s not a very creative dda, but at least it’s a start. There’s no specific reason for making this dda, I just wanted to get started making something and trying to make it funny.

Finally, I’m excited for this semester. It will be interesting to see how my blog will turn out. For me, coming from the lectures in Media Science, this netnarr course is a different learning experience. At first that was concerning for me because I’m used to the «go to lecture, receive this information and go home» – kind of lecture. This course is a dynamic learning experience, which means we will probably learn a lot from our classmates and being active in lectures. I’m not as concerned as I was the first week because I already think that this is a fun course, and I’m learning new things which was my intention when I chose to take this class. I have yet to be more active in class, but I hope i’ll be more confident to do so as this semester goes on. Also I aspire to improve my English writing. I haven’t written an english text in ages so apologies to everyone ❤

Anyway, looking forward to next week as we will be making memes!