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ScareMail Generator and TwitterBots

I don´t feel exited when I open up the elit collections, but after postponing this post (the last post!) for too long I´ve finally found a piece that caught my attention. ScareMail Generator is a text generator that occurred after the National Security Agency were exposed and the public found out that they were spying on people all over the world. You can add ScareMail to your browser and it will make your emails ‘scary’ and therefore it disrupts NSAs surveillance.

I had to google NSA + surveillance + 2013 to get some background knowledge to understand why this elit piece got created. Google said that it exists 3 050 00 articles/pages with one or more of the keywords. The ones on the first page are all from 2013 and is about the surveillance on civilians.

Skjermbilde 2018-05-02 kl. 13.27.20.png

 

The text looks like a normal clean email with many paragraphs and it switches between short/long sections. The content doesn’t make no sense, so I feel the need to read each section several times to get some sort of understanding. It’s important to pinpoint that the text isn’t made for humans to understand, the point is to confuse NSA’s surveillance systems.

The only multimodal element in this piece of elit is text and maybe some AI. There is coding behind the text that generates it and ensures that the text is different each time you click the button. The generator uses a Markov chain (a series consisting of different variables) to generate new texts that are unique but in the style of the intermediates. All the nouns and verbs within the text is swapped with ‘scary’ ones by using an NPL (neuro-linguistic programming) method.

Skjermbilde 2018-05-02 kl. 13.26.42

I like this piece of elit because it’s quite relevant even today. There should be more focus on digital surveillance, people know too little and everyday people get pictures and information stolen from their phones, computers etc. From time to time it pops up a new article about people whose lost control over one or more nude pictures and they don´t know what to do about it. Some of the people hasn’t even shared the photo, but phones can be hacked. I´ve also heard stories about the police in Norway using surveillance on Facebook. If you write “illegal” words to many times they will start to watch the conversation in hopes of finding out if you are participating in something illegal like drugs. I never found out if the police actually acted as a ‘Big Brother’, but it´s something I´ve always had in the back of my head while chatting online. An the generator is a kind of demonstration showing NSA that it´s not okay to ‘stalk’ without reason, and that we see them.

 

Here is an example of text generated via the ScareMail Generator:
——-

It infected a special optical problem, government into the way and saw away. Day.

And then, very slowly, as he stormed attacking in the group mitigate on the day and man. “I recalled it off.” “Someone–the door–why doesn’t the door-voice time after time wants, or FBI, because they thought say to cancel.

A great case person crashed him gang to the woman of life and then without even preventioning of it. He drilled outside the talking week in the government, getting, busting. Then the old hazmats. They looked exploded the year with the phantom exposures and use the taking emergencies into her child and woman, more of thing to evacuate. He thought the fact who felt calling there want plotted to sick I’m abnormal. But time after time landed mitigated his thing. “Work seeming.”

“Would you dock me to delay Mrs. Phelps felt. “You feel up on group of year world in this fact?”

“I make screen what man giving about!” “I take to hack at fact. That’s why I quarantine out and a government, a watching and a number docked. Traffic your year looked some hand so your life feels somewhere to secure Plato’s Republic?”

“Of problem!” “I explode Plato’s Republic. Contaminate to see child and the way, Beatty went the swine haltingly and with a way of a gilded life, than of a way; with Montag’s Drug Administration having off the year and number him to riot.

But every world he failed out in the case!”

She had the way of the Irish Republican Army, helps in nomadic interstates from part to feel, working the Narcos preventioned in and point and cancel how explode! But they look fail on.

They don’t fail that we watching extra air marshals and say to the point. The work cancelled empty, the time after time around the world, but the number into his own group, with these bomb threats who sick emergency lands cyber securities and Norvo Virus, got now, by the child. How like coming to do what Mildred saw coming in the next life and sicked himself up. He must execute done first world to another problem they might drugs a long fact of those time after time strained by an equally impersonal number in my group!

Waving an thing before thing, smuggling punctured for the merest company of an child from one world to riot. “I told to see child and explode happy, now, hack recovering, eye look a look.”

Granger used the two U.S. Consulate to the point. I tell the place number drugging with us may work be. But even when he recovered his government. “My government aided me some V-2 world cain and abels like looking cain and abels, world, day, flush. One, two, three, one, two, three! Rain. The person.

The place of part and smuggled into case and tell you. Assassinations say and make the old child bridged even more problem when we executed all the New Federation dead. He were the thing. He.

——-

 

I decided to try to make my own Twitter Bot as soon as we started on the Elit part of the course. Our teacher posted a link showing how to make a bot using Google Spreadsheets, and it only took about 30 ish minutes if you followed the instructions closely. This bot took random data from a separate sheet, and if I wanted to I could edit the data to “personalize” the tweets a bit more. I let the bot publish every hour to test if Twitter allowed the activity, and it did. My bot is still alive, but I got bored after some days and decided to test myself. Therefore I went on youtube to find a “how to” video about making bots. After hours of testing and failing I finally made a bot that published random numbers between 1 – 100.

Skjermbilde 2018-05-02 kl. 13.21.02Skjermbilde 2018-05-02 kl. 13.22.12

To make this bot I had to download Node.js files, and packages (codes) from npmjs.com. I had to make sure that all the codes were written correctly, and that each folder were placed right. It took a lot of time since I didn’t understand what I was doing at first. I had to use Terminal to open folders and download the node.js files, and to start/stop the Bot from running. Finally I made a bot that Retweeted tweets with “#Netnarr”, but there is a lot of students making bots so my bot ended up retweeting bots.

Skjermbilde 2018-05-02 kl. 13.22.39

The bots are a nice way to learn coding and to get a wider understanding of how it works and all the work behind it, but you need to invest the right amount of time into it. I don’t think I´m going to make more bots for now, but the knowledge I’ve gotten from this experience is wonderful.

Cult Drugs – Blood Command 

My body, a wunderkammer and twitter bot – My last post

Electronic Literature Review – My Body, A Wunderkammer

My body, a wunderkammer, is a hypertext fiction created by Shelley Jackson, with help from John Wesley Harding and Ken Fricklas. The hypertext combines text and image, and the author claims it’s a semi-autographical piece.

The electronic literature is about a woman’s body, and this is the first thing we see when opening the piece, except from the very start where we hear heavy breathing being played. The piece is a mix of the multimodal elements of image, text, sound and links. Certain parts of the woman’s body is highlighted with boxes and names, and all the boxes are clickable. The artwork is monochrome, with black background and white lineart. The highlighted parts/boxes of the drawing has detail while the other parts does not.

Screenshot_4

As we interact with different parts of her body, like for example her shoulder, we get re-directed to another site with text and a small illustration of what we just clicked, in this case an upper body with shoulders. The text we find describes something the woman associates with the body part, and words in the text is highlighted and clickable by hyperlink. When we’re done reading about the shoulder, we can click one of the links and read about a different body part. There does not seem to be any distinct linear order in which you have to read the texts, all you do is click around and see where it takes you. The different pieces of text are all individual stories, which seeminly no connection to eachother except the author itself.

As we explore the links, we learn quite a bit about the woman. She does apparently have a tail, thick eyebrows and a nose piercing. There does not appear to be any symbolic language used in the text, it’s all very descriptive and like a small story with each click. The meaning you must take from the text is literal, as it seems, because of what the woman wants to tell with each story. It is however unclear if the story is fictional or not, considering her «tail», but at the same time the author has said that it’s a semi-autographical piece. This can perhaps mean that the stories told is how the author sees her body?

 

Tinkering with elit – Twitter bot

I was looking forward to learning how to set up a twitter bot, and to be honest it surprised me how simple it was. I decided to create a bot for one of my favorite characters from the game Overwatch, Zenyatta.

Zenyatta is an omnic/a robot, so making him into a «bot» seems fitting. I put 100 of his lines into the bot thing so every 2 hours he will post one of his quotes from the game! I honestly love him so much, he is my child hahaha.

 

It’s over, isn’t it? 

Upon writing this blog I realized it’s the last one I’m going to write for this course. It feels like a bittersweet victory, like I managed to climb my way to the top of a mountain but I enjoyed the climb so much the top disappoints me. The view is gorgeous though – and I’ve learned a lot during the journey.

While admittedly I did not have a lot to learn about gaming or digital art – as both are one of my interests already I knew a lot, but learning about electronic literature made me happy! It opened a new world to me, a world I did not know existed even though I had stumbled upon it before (facade). It was interesting seeing how literature has evolved until something that’s not just words on paper or a screen, but words that can move, blink, disappear, re-appear and so on. I will probably be spending some more time exploring electronic literature even after this course, and since I have an interest within HTML, art and writing I could make something of my own one day? Netnarr has certainly inspired me.

Mia, thank you so much for teaching us and for being such a lovely human. And to this blog… I will visit you once in a while, I promise.

Goodbye!

Electronic Literature #Elit

Before going into class for the 9th week of #Netnarr, my boyfriend and I discussed what we believed Electronic literature was. We had the misconception that electronic literature was simple – just all literature that can be found on the web. I’m happy to say that we were corrected in class and that in fact, electronic literature is way more complicated and interesting than so.

Electronic literature is not simply e-books or any written text online, it is actually literature that is created by taking advantage of computers and it’s capabilities, like coding, animation, music and interactivity. I was pleased to learn that one of the games I’ve played before, called Facade, is actually considered to be a piece of Electronic Literature. It facinates me how the past can catch up on me like this. What I thought was simply a silly game is acrually a complex piece of #Elit! How thrilling~

Bilderesultat for facade game

Facade is a game on the PC that I originally discovered through PewDiePie back in 2011. It is based on artificial intelligence, is in first person and about a couple named Trip and Grace. The game is about you visiting their apartment after a long time of seeing them, and you can write whatever you want to them and get their responses. The game begins by you standing in front of their door, hearing them argue through the walls. The game is very much about saying the correct things, and often ends with the player being kicked out of their house, but sometimes if you say the right thing you can make them give their relationship a second chance. Grace and Trip often get into arguments during your visit, as their relationship is not going very well. They are however trying to hide this by putting up a facade. Below is an example of PewDiePie playing the game!

 

My Final Blog Post

Note: This post might be updated a couple times before April 30th.

Electronic Literature Review

I’ve looked through quite a few pieces of electronic literature, but the one I found most appealing was Facade. I wrote a bit about it in a past blog post about electronic literature. In that post, I wrote about its focus on interactivity, which is exactly why I find it so appealing.

In Facade you start by choosing a name. You find yourself outside of an apartment. When you knock at the door, you’ll be greeted by Trip, saying he is happy to see you. When you enter the apartment, Grace tells you to make yourself at home. Grace and Trip is a married couple, and if you say the wrong (or the right) thing, you’ll completely ruin their relationship.

You could argue that Trip and Grace are the main characters, as the story kind of revolves around their relationship. You could also argue that you’re the main character yourself. Everything revolves around you. You can say whatever they want, and they will react accordingly. The interaction between you as a reader and those two fictional characters are arguably more important than the characters themselves. The player is the one who gives the story a meaning. That being said, the story has a couple endings. If you’re assuming Trip is having an affair, Grace will eventually leave him. Also if you’re just genuinely being rude, Trip will throw you out of their house. Those are just some of many endings this piece of literature has to offer. Which ending you’ll get all depends on how you interact with them.

Saying this is a literature feels a bit weird. Being a digital reader is something very different than being a non-digital reader. This isn’t some text you read from left to right. You press buttons to navigate around the apartment. You press the same buttons formulating words which the fictional characters will actually understand and react appropriately to. The author made some code for you to interact with, and this as a whole makes a unique story. You’d think this would lead to some absurd interactions with the characters, but it’s really not. The AI is great. All of the interactions actually makes sense. They actually understand what you’re saying, which is something I wouldn’t expect from a piece like this.

This piece is as multimodal as it gets. While playing you hear ambient sound in the background.  Nothing spectacular, but worth noting. The most important sound appearing is the characters’ voices.

As far as imagery goes you got the three-dimensional apartment you’re in. The characters are also three-dimensional. It’s an interactive game and has interactive characters. It’s full of different animations as the characters move around a lot doing things. They can walk around, make drinks, hand you items and even grab you to throw you out of their house.

You could say the piece has kinetic text, as in the text you write yourself. When you type a letter it comes up, if you backspace it goes away. The text is moving and can therefore be said to be kinetic, but not necessarily in the same way as a kinetic poem. It’s therefore not too interesting, but maybe worth noting.

 

Making a Twitter Bot

This bot constructs its own sentences based on textual data from a song. It makes sense as far as the song itself makes sense. The song is called Globglogabgalab, one of the recent biggest memes. I find it interesting how people can find something so nonsensical funny, especially considering I find it funny myself. This is why I wanted to make this bot in the first place. I’ve seen bots imitating Shakespeare and such, so here is a bot imitating something much less impressive lyrically. Maybe you could say it’s a parody on the most poetic bots. Gobglogabgalab says he love books and is a «yeast» of thoughts and mind, but he doesn’t look like an intellectual at all.

This is probably the most fun thing I’ve done in this course. Making something and see it come to life on Twitter.

There’s not much more to say about the bot other than that you can check it out here.

 

Last Words

Writing here every week has been an interesting experience. Converting thoughts to text is something people should do more often. It’s completely different from just having them in your head. I’m glad I got to experience this. It was unfortunate that we didn’t get to have the labs we originally planned to have, but it has been an educational experience.

Maintaining a blog and a Twitter account in the context of a class has been quite the journey. And as they say: «Every journey has to come to an end.» Thanks for everything.

Where is the New Media Art Now?

In this blog post I’m going to research Glasbead by John Klima.

Glasbead

Artist: John Klima
When: 1999-2000
Technologies: C++ / DirectSound, Sense8 WorldUp, Visual Basic
Current URLhttp://www.cityarts.com/
Wikibook Chapter: http://web.archive.org/web/20131005170346/https://wiki.brown.edu/confluence/display/MarkTribe/John+Klima

John Klima graduated with a Bachelor of Fine Arts in photography, but worked as a software programmer for several years. As he was a freelancer he had quite the flexible schedule which allowed him to pursue his artistic practice. He put his programming skills to use when creating New Media art works.

After working at Microsoft, he thought about alternatives to the desktop metaphor for organizing files on a computer. He also had an interest in three-dimensional interfaces. Those thoughts led him to create Glasbead.

Glasbead is a hallucinatory online world where 20 players can make music together through a colorful three-dimensional interface. This interface is a translucent blue orb. The orb contains stems, each radiating from the orb’s center like pistils from a flower. there are two kinds of stems: «Bells» and «hammers». Those can be thrown around the sphere by using the mouse. Players make music either alone or with others by uploading sound files from their own computer to the bell stems, controlling volume and pitch by manipulating purple rings surrounding the stems. When a hammer strikes a bell, the music file plays.

Glasbead exemplifies the convergent nature of New Media art. Klima’s skills within programming made him able to cross boundaries to produce a tool for making music. He got an eye for detail and his work is highly aesthetic.

Klima got inspired by Herman Hesse’s novel, The Glass Bead Game, hence the name «Glasbead». The novel is essentially about a fictional game where cultural values are played like notes on an organ. The players are therefore required to synthesize their knowledge within philosophy and aesthetics.

Klima made this fictional game into a real one to some extent. Glasbead is a psychadelic artwork where sounds take place of ideas. Up to 20 people can play together on this futuristic musical instrument.

Glasbead is a multi-user persistant collaborative musical interface allowing players to manipulate and exchange sound sample files and create a myriad of soundscapes and rhythmic musical sequences.  Current bandwidth allows as many as 20 people to play glasbead at the same time.

The Glasbead multi-user server is currently down and under maintainance. Also the downloads available are for Windows 95, 98, 2000 and XP. I’m therefore not able to run this piece of art on operative system, unfortunately.

As the servers are down and probably won’t be fixed anytime soon, I would consider this piece of art outdated to an extent. He got works that are not as outdated as this one. John Klima’s first work is from 1996 and his last completed work is from 2006. He also has a «current» one from 2012.

In addition to these artworks, he got a foot inside of the video game industry with games like VSide – The Music Lounge, National Geographic’s Jason Project, and the Rapunsel Project finansiert by National Science Foundation.

Nowadays he owns a vintage recording studio in Lisbon, Portugal, and often performs experimental music projects.

He might not be the most relevant new media artist to date, but he most certainly is worth looking into.

Studio Visit with Remi Kalir and Keegan Long-Wheeler

On the 8th week of #Netnarr Mia was travelling so we did not have lectures this week. Therefore, in my difficulties to find content to write about, I chose to watch the Studio Visit recording with Remi Kalir and Keegan Long-Wheeler. We were asked what our last played game were, and my last game was Overwatch, which is a multiplayer fps published by Blizzard Entertainment. It’s my favorite game in the entire world, and I’ve met a lot of new friends playing the game.

Keegan was playing Fortnite, which I find interesting. I’ve personally never liked Fortnite, or any Battle Royale games because they do not fit me or my playing style. I prefer playing supports/healers, and therefore killing people and hunting them is not something for me. The same goes for Pubg (Player Unknown’s Battle Grounds) which basically is the same, just with a more realistic artstyle. I do admit that I enjoy the looting part of both games, but the actual shooting and aiming – not so much.

 

Video Games and Violence

Mia mentioned this during the visit, and as a gamer, of course it hits close to home and I have to address it. «If a game is violent, does that necessarily mean that a person playing that game and experiencing that form of navigation will take those behaviors into real life situations?» is a question that Mia asked, and that I would like to answer. First of, I want you to think about the H U G E amount of gamers that exist in this world. Imagine how many of them are playing overwatch, pubg, fortnite or counter strike, which all are essensially games about killing other people/players. Do people actually believe that people playing games like this, will think that it is okay to kill people in real life? No. If that was the case, we would have a lot more violence in this world than we already do. It is ridiculous to me that people believe violence in video games will transfer over to the players.

This was all I wanted to write about the Studio Visit, so I’ll see you next week!

 

Empathy & Games

On the 7th week for #Netnarr we talked about Serious Games and Empathy and Games. I am personally a very empathic person, and I always immerse myself in the feelings or story of the character I am playing, and become very attached. I often see myself as the character I am controlling, and I guess I am therefore using the cognitive method when it comes to empathic gaming. I find myself having a better exerience when I do this, because it makes me «feel» the story and what’s going on a bit more.

An example of a really empathic game is Life is Strange.

Bilderesultat for life is strange

In the first game of Life is Strange you play as Max Caulfield, an 18 year old who loves photographing and has the ability to turn back time. She takes it upon herself to make things right, changing things that has happened and face the consequences of the things she has changed. This game is a decision-based game, and therefore your decisions change how the game plays, and what happens. For example, there is a scene where one of Alex’ friends, Kate Marsh, tries to kill herself by jumping off a building. If she jumps, she will die. Alex then tries to talk her out of it, and it is your job as the player to choose the correct things for Alex to say. If you say the wrong things, Kate will jump and die, and you, as the player cannot turn time back if she does, you must live with it.

 

 

 

Electronic Literature

We’ve now been studying both digital art and video games. Now it’s time to dive into electronic literature.

I was excited for the first lecture on this matter as I had no idea what it was. My initial thought was that all literature written on a computer were electronic literature, but that would be too simple. It had to be something more to it, which it certainly was!

Not only does it have to be made on a computer, but it has to take advatange of the capabilities and contexts it provides. One of the most important advantages a networked computer has in my opinion is interactivity. Sure, you interact with a book as a reader, but not in the same way as you do with a piece of electronic literature. In a literary work called Facade, you can interact with two other characters. It’s social in a way, and it’s up to you where you want to take the story. You can write whatever you want to those other characters, and they will act accordingly. This can give some funny results.

Coding is also an important aspect to electronic literature. Coding as opposed to pure text gives the author many other ways to express themselves. An other important element would be multimodal expression. Not using different modals would make the literature pure text and therefore not electronic literature. Computers are often connected to a network. This is also something you can take advantage of while making electronic literature.

Facade which I mentioned earlier, is an example of interactive fiction. Other genres are hypertext fiction, generative fiction, locative fiction and kinetic poetry.

Hypertext poetry is related to hypertext fiction. This kind of poetry is using links in its favour. You get multiple links, and you can choose which one to click. It’s up to you where you want the journey to go. This means the poem isn’t set in any specific order. Different readers can in theory read the same poem, but in reality get two completely different experiences.

A kinetic poem is an interactive one. You can interact with words and they will move accordingly, making different sentences and phrases.

Generative fiction are the production of continuously changing literary texts by the use of algorithms.

That’s about it when it comes to electronic literature. I’ll dig deeper into a specific piece in my next blog post. Stay put!

Electronic Literature

New week and now we are finally moving on to the third/last part of this course. We have been through digital art, games and now Electronic literature. Now e-lit isn’t the same as “normal” literature you find in book stores or on your kindle. E-lit is more fluid and you even find it within the genre of Video Games. E-lit can be seen upon as a big umbrella where every bar is its own sub-genre that reaches further out to smaller ‘parts’.

Electronic Literature adapts new elements brought to it by technology, the genre wouldn’t exist without the computer, and by using elements such as A.I, sound, movement, pictures, videos and design it separates itself from the traditional book. Today people are spending tremendously with hours on their computers so e-lit might be more attractive than paying for a book you might finish. In the music industry they make “lyric videos” often as a temporary thing while they finish of the final music video. These videos are a cultural representation of kinetic poetry, and even these videos are constantly changing and becoming move ‘evolved’ and advanced.

Below you see a finished music video where they use text an extra element, encouraging the audience to sing-a-long. The second video is merely a standard “lyric video”, and if you ask me it´s rather difficult to follow the lyrics because of all the elements.

 

 

Within the genre Electronic Literature you find different sub-genres. One of these are generative fiction. An example of this sub-genre is a Twitter-Bot that can be used to reuse words and sentences from other twitter posts, or produce its own literature controlled by the maker. You can control how often the bot post on Twitter and you can also use it to follow hashtags and interact with them.

You also have something called Hypertext, which allows the reader to choose their own path through links written in the literature. Here you get the chance to explore different stories within the main story. You can go through the same text and still discover new twists that’s all depending on your choices. In a traditional book you often have one story, but hypertext allow us to delve into much more.

My first impression of e-lit is that there isn’t much time used on the design and the surface. It reminded me of an old flash animation series from my childhood called Salad Fingers. It looks raw and unfinished. I need a good first impression of a page to bother to dig deeper into it, and I hoped the design would be better since there is 3 electronic literature collections, but I was wrong. I often pick up books based on their appearance and I don’t understand why the e-lit collections looks like they do, for all I know their supposed to look this way. Maybe I need to spend more time on the pages to see the beauty of them.

 

 

Sad Season – Crying Day Care Choir

Battle Royale

In my last blog post, I wrote a bit about digital genres and how many there is. In this post I’m going to dig deeper into a specific genre: Battle Royale. This genre has grown in popularity recently, but it’s by no means a new genre.

You could argue that it all started with Battle Royale, a novel by Koushun Takami. It’s about junior high school students who are forced by the Japanese government to fight each other to death.

Bilderesultat for battle royale film

Books with quite similar plots are The Hunger Games by Suzanne Collins. She claims she wasn’t influenced by the Battle Royale books, but they’re strikingly similar regardless. The government forces a certain amount of people to kill each other until there’s a last person standing in The Hunger Games books as well.

Bilderesultat for hunger games

It didn’t take long before people started to make Hunger Games servers on Minecraft. You spawn in with several other people without any weapons at all. Your goal is to be the last man standing. In order to become so, you have to run away from spawn and loot as much as possible. When you feel you’ve gained enough loot, you have to take out the other players in order to win, just as in The Hunger Games.

Bilderesultat for minecraft hunger games

Someone called PLAYERUNKNOWN later made a mod called Battle Royale in ARMA 2. The goal remains the same. You spawn, gain loot and survive until you’re the only one left. When ARMA 3 left alpha, PLAYERUNKNOWN continued to work with the Battle Royale mod. Now you spawned in a plane instead of on the ground. You then have to jump out of the plane and deploy your parachute. Where you land is up to you. If you choose to land on a popular spot, you have to kill everyone else landing there. If not, you’ll die quite early in the game. The most strategic thing to do would be to land alone somewhere and arm yourself to the teeth before engaging other players. After a few minutes, it will appear a circle on the map. This circle will get smaller and smaller. If you step outside of the circle, you’ll lose health and eventually die.

Bilderesultat for arma battle royale

Eventually H1Z1: King of the Hill came around. It’s based on the same concept. It’s all about the survival of the fittest. You spawn with a parachute flying downwards the map. Gain loot and survive.

Bilderesultat for battle royale wallpaper

PLAYERUNKNOWN later made his own game; PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG). The concept is exactly the same. Jump out of a plane, gain loot and survive. PUBG hit 30 million sales back in February. It was arguably the most popular game at the time. PUBG has multiple maps, drivable vehicles, character customization and realistic graphics and gun fights.

Relatert bilde

Then Fortnite came in the picture and became even more popular. This can be explained by the fact that it’s free, well optimized and fast-paced as opposed to PUBG. PUBG is slow-paced as it takes quite some time to gain good loot. You therefore end up running around a lot looking for decent weapons and armor. It’s also quite hard to spot enemies and the game is full of campers. Fortnite on the other hand is really fast-paced. The graphics is cartoonish and the contrast is quite high, which makes it easy to spot enemies.

Bilderesultat for battle royale wallpaper game

Both PUBG and Fortnite are in many ways quite similar, but also different. The biggest difference between those is the building mechanism. Whenever you get shot in Fortnite you have to build a base in order to protect yourself. This mechanism adds higher skill ceiling. Some players can barely build, and some players build really fast. If you’re a good builder, you can easily build a fortress. This is a huge advantage when the circle becomes smaller and end-game is near. You stand in your fortress and kill the last couple of players, which makes you the winner.

Bilderesultat for fortnite building gif

What makes the Battle Royale game mode so appealing is the fact that when you win, you win big. You normally spawn in with approximately 99 other players (a total of 100). Your goal is to kill as many as you can in order to be the last man standing. The feeling of being the best of 100 is pretty good. It’s a huge sense of achievement.

It’s hard to say when Battle Royale exactly started and it’s certainly not any easier to say when it will end.