Our third week of #NetNarr has been another dynamic week packed with a variety of conversations in both lecture classes and in our active backchannel on Twitter, etc. This week we can also see a burst in our connectivity which is best represented in our #NetNarr visualization (TAGS):
As I mentioned in class, I am impressed with your creative contributions to our daily digital alchemy (#dda) as well as the meme making burst resulting from lab last week. I am also proud to see some really smart blogging, and I encourage all of you to continue with your thoughtful reflective writing of both the content and context of this course.
— Rune Hansen (@kreasjon) January 29, 2018
— Baoson Mahn (@BrawlerBaos) January 26, 2018
Theme for the Week
Our theme in my lecture this week has been the image in the context of the digital revolution. Taking up early questions from Walter Benjamin’s seminal essay “Art in the Age of Mechanical Reproduction” (1936), we have considered the effect and implications of photography on art (…and later on – the digitization of the image, and what that means for art production). We have tracked new forms of image art (from the composite to the collage), and we have glimpsed the artistic response to digitization (from the hyperreal and synthetic realism, to digital art that has transcended naturalism). If you are interested in thinking more about the digital revolution and artistic production, check out this documentary called PressPausePlay:
We had a special lecture on Wednesday from colleague Dr. Leonardo Flores who articulated a thoughtful map for understanding Electronic Literature in generational waves. His talk entitled Third Generation Electronic Literature pointed to participatory culture and easier entry points for production that are also the hallmarks for the overall #NetNarr experience. The implications of Dr. Flores’ observations about this “3rd generation moment” for electronic literature are clearly tied to our collective sense of each other as digital alchemists (producing art, not just consuming art).
@Leonardo_UPRM is back "home" in Norway, speaking about #elit 3rd generation @eliterature! So happy to see him in person, (and a perfect 4 #NetNarr) @NetNarr #connectedlearning #digitalculture #dikult pic.twitter.com/kfLkkKHEYf
— Mia Zamora (@MiaZamoraPhD) January 31, 2018
Regarding that spirit of digital making and composition, this week we will continue making our #NetNarr memes. This time, let’s make some animated GIFs. In lieu of meeting in person for this week, we will make GIFs this Friday & Monday (no meeting in lab, just make your GIF from home). Please be sure to post your GIF to our #NetNarr stream!
GIFs have become a kind of calling card of Internet culture. GIFs are often used for bite-sized entertainment and as statements, replies or comments in online conversations. They are also commonly used online to convey reactions, illustrate or explain concepts or products in a fun, creative and succinct way, and also to make GIF art.
A GIF is basically an image file format that is animated. The multiple images within a single GIF file are displayed in succession to create an animated clip or a short movie. This single file is encoded as graphics interchange format (better known as GIF).
Make-for-the-week: Make a GIF about #NetNarr! Looking forward to seeing what you all come up with…
For next week
We will take a closer look at more digital art trends in the coming week…
See you on Tuesday. Enjoy the weekend!